Two Worlds II v1.2 Patch Released

Reality Pump has released a v1.2 patch for both the PC and Mac editions of Two Worlds II, which introduces a smattering of bug fixes and performance tweaks. You can grab one of three different versions of the patch from AtomicGamer, WorthPlaying, or Gamer's Hell. The notes:
- Mana Shield potion duration was reduced to match the spell's duration
- Torch display name bug has been fixed
- Torch graphic bug when using two weapons has been fixed
- Several terrain issues were fixed
- DX10 lights have been improved
- Hero animations are now preloaded on PC for better performance
- Quest Log filtering has been added (hides solved and failed quests)
- A bug with David's quest in Ashos has been fixed
- Summons' level has been capped to hero level (both SP and MP)
- Camera work after performing Finish Off has been improved
- Environment sound issues have been fixed
- Velroy's Key now properly opens gate in "What's behind that door?"
- Shopkeeprs won't talk too much anymore
- The problem with being stuck in Vahkmaar Castle after finishing the main plot has been fixed
- Several questlog issues have been fixed
- Village shops now properly generate items
- "The Lion" membership card bug has been fixed
- Fixed displaying negative Aura values in "drop Auras to chest" menu
- Removed possibility of cloning items in village chest
- Removed possibility of cloning or loosing items in town trading
- Fixed animation of Counter Strike when using shield
- Fixed strength of "Super Jump" spell for lower levels
- Added the possibility to make multiple alchemy potions at the same time