Salem Preview

Seatribe's Salem is causing a lot of excitement among those people who are intimately familiar with Ultima Online's early days, and this brief preview on Bit-tech should help provide a better understanding of why that is.
This hands-off approach that Seatribe has planned for Salem could really pay off. With players forced to govern themselves or not Salem essentially becomes more of a social experiment than a game per se, and the community is essentially able to reshape the world however it sees fit. All it would take to completely change the game would be one charismatic player who could rally others to their cause. Salem's very geography could change if players decided they wanted to reshape the world as a wasteland or limitless wilderness, while political and economic processes are potentially even more exciting, as guilds and clans naturally begin to form and bristle against each other. War is probably inevitable and, given the name and choice of the setting, witchhunts are a distinct possibility!

One idea that Seatribe has implemented to stop matters getting too out of hand, however, is permanent death. If you die in Salem, that's it you have to start again with a new character, no items and no skills. You'll also lose a lot of political sway, at least temporarily, as your friends list will be reset and, with no global chat feature, you'll have to track down your pals the hard way.