Din's Curse v1.018 Beta Patch Released

The Din's Curse beta patches continue with version 1.018, which contains another hefty pile of fixes and tweaks for both the base game and its Demon War expansion pack. The notes:
'¢ made sure more barbarians wouldn't spawn during barbarian raids (DemonWar)
'¢ raids should no longer end when you are fighting the enemy (Steve)
'¢ fixed thunderbolt stun working every time (wasp3)
'¢ secret doors will no longer respawn (Manumitted)
'¢ unknown gates will no longer spawn into areas that are respawning (Manumitted)
'¢ made XP Debt capitalization more consistent
'¢ fixed Fake Damek's Cap name (Max_Powers)
'¢ fixed some geometry problems with walls in some of the towns
'¢ fixed Someone from town started the plague wording (DemonWar) (Bluddy)
'¢ decreased npc gift weighting from 0.0125 to 0.01
'¢ on pick character screen shortened character options to 1 or 2 characters and added a key (Archon)
'¢ shortened character options on character screen (Archon)
'¢ fixed a gargoyle, pet, faction complication that was causing NPCs to occassionally attack pets
'¢ can no longer purge pets (fiesher)
'¢ wars with the town now lead to attacks of the correct monster type (Bak)
'¢ prioritize best quests for town summary a little better (Manumitted)
'¢ now get a message if no item reward was given but were led to believe there would be one
'¢ reworded a couple gather quests to be first person and correctly tell you location (DemonWar)
'¢ now defense line on items shows total defense for the item just like armor/damage (Manumitted)
'¢ now meeting quest monsters should stick together better (Manumitted)
'¢ game now saves games out in safer way using temp files
'¢ aligned options on game options menu better
'¢ made unidentified icon more visible
'¢ improved the dropdown menu graphics a little and made it smaller
'¢ hopefully fixed a hiding but not attacking issue
'¢ fixed a hardcore killed by a non-monster saving issue (DemonWar) (RoanokeKeeper)
'¢ made buttons on delete character confirm menu match other buttons
'¢ fixed getting credit for multiple critters on each kill sometimes (DemonWar) (Roswitha/KiloOhm)
'¢ fixed talk to location on flowers quest (DemonWar) (Nobear)
'¢ death skills no longer work on statues (Roswitha)
'¢ statues can no longer turn (Roswitha)
'¢ increased lure monster level per level from 2.0 to 4.0 (Nobear)
'¢ fixed unique monsters starting groups (Bak)
'¢ now cancel id bar if something interrupts process (Manumitted)
'¢ added a small explanation of why Keely doesn't use a bow (Roswitha/Crisses)
'¢ added Quality versions of all of the food so that each food jump is not as extreme
'¢ fixed debt quests incorrectly figuring out if duplicate or not
'¢ fixed npcs starting wars (DemonWar)
'¢ decreased npc job money from 0.25/0.5 to 0.2/0.4 (DemonWar)
'¢ made npcs more concerned about money before they go into debt (DemonWar)
'¢ npcs starting money now rounds up instead of down (DemonWar)
'¢ decreased mining activity weight from 0.2 to 0.1 (DemonWar)
'¢ increased argument weight from 1.0 to 1.25 (DemonWar)
'¢ decreased donate happiness change from 5.0 to 3.0 (DemonWar)
'¢ increased Jealous weight from 1.0 to 1.25 (DemonWar)
'¢ added a mod note in version mismatch error
'¢ fixed war against town evidence quest (DemonWar)
'¢ changed protocol version to 16
'¢ fixed blight effects positioning (Roswitha)
'¢ stat values use commas more often when large
'¢ now more likely to generate a valid item for reputation level up (Nim/Manumitted)
'¢ anti-magic machines now has anti-magic aura (DemonWar) (Roswitha)
'¢ fixed rylor bomb explosion sound (DemonWar) (Steve)
'¢ can now get highlight text from more than 6 status effects on player (Manumitted)
'¢ horror now needs to be in sight to use ice storm. combustion, or poison gas on enemy (Manumitted)
'¢ decreased traitor activities based on debt weight from 0.2 to 0.1 (DemonWar)
'¢ fixed some max attribute display issues (Nobear)
'¢ can now use right click to equip items from shared stash
'¢ fixed ball lightning making too much noise at once (wasp3)
'¢ now new character menu resets back to warrior correctly when last picked was a hybrid (NTJedi)
'¢ sentinels and skeletons can no longer be eaten (cooking skill, scavengers, dimensional gates) (Pyro)
'¢ skeleton archers can no longer get deep wounds
'¢ fixed wars with town duplicates
'¢ fixed followers for all of the monster types
'¢ fixed a failed meeting starting wars with random other monster types (FloodSpectre)
'¢ reworked meeting leading to war a bit
'¢ added another possible consequence to evil artifact quest (FloodSpectre)
'¢ now when buying an item it will actually go where you place it (Vifarc)
'¢ added dvorak option to Windows and Mac (Kaishen/Colonel Blimp/Crisses)
'¢ fixed higher numbered function keys on mac (fab)
'¢ rewrote life steal description some (FloodSpectre)
'¢ fixed a potential char*/string issue with save games
'¢ added more room to get quests screen (Nobear)
'¢ now can get highlight text from more status effects on pets (Max_Powers)
'¢ changed torva shaman body part for quests from headdress to mask (FloodSpectre)
'¢ stuck happens after lock now on doors (Manumitted)
'¢ decreased monetary worth of proc skills on items (Manumitted)a