Two Worlds II Reviews

It's time to chalk up some more fairly solid review scores for Reality Pump's Two Worlds II, as this latest batch of critique has no shortage of them.

GameSpot gives it a 7.0/10:
It's unlikely that you look to an expansive role-playing game like this seeking the thrill of online rivalry, however, and Two Worlds II delivers where it counts most. The spellcrafting, potion-making, and equipment upgrade systems offer plenty of depth, yet aren't so convoluted as to make their workings a mystery. Great quests and hidden caches of treasure make this an inviting world to explore, and the ease of travel ensures that exploration is never a frustration. Great writing, memorable characters, and beautiful visuals could have taken Two Worlds II to the next level, but even without them, there is enough combat and mission variety to keep you busy and happy for dozens of hours. If you long for a bit of old-world flavor, you'd do best to overlook the ragged edges and allow Antaloor to work its magic on you.

gamrReview gives it a 7.9/10:
One thing is for sure, Two Worlds II shows that the franchise has some promise for lasting appeal. Considering the stain of the first game in the franchise, I'd say that Two Worlds II is one of the best franchise turnarounds in recent memory.

Destructoid gives it an 8.0/10:
I hated my first hour or so of Two Worlds II. I believed I was in for a boring, dreary, aggravating eighty hours of wasted life that I'd never be able to get back. I was wrong. Two Worlds II is the perfect gaming equivalent to a diamond in the rough. It's ugly, it's coarse, and it's got one foot in the past, but it's just too damn lovable to be thrown into the trash.

Hot Blooded Gaming gives it a 4/5:
Overall, Two Worlds II is a pretty solid game that is definitely worth your time. It's a game that any RPG fan can appreciate, but even those who aren't so fond of RPGs can pick it up, play it, and above all else enjoy it. While it may not have the greatest story known to mankind, it more than makes up for it in everything else that it has to offer. From the wealth of quests and content, to online multiplayer, Two Worlds II brings it all and doesn't either disappoint, nor does it squander its second chance.

theGamerBuzz gives it a 3/5:
This is not a terrible game by any means; it just isn't fun. It's like eating bland cooking day after day and never experiencing good food. You're still satisfied and full, you just never gain any true pleasure from the experience.

Platform Nation gives it an 8/10:
I am enjoying myself like I never had before during this outing. Despite some of the hitches that I have come across, my journey has been a solid tale of fortune and fame. If you are a fan of action and adventure, and don't mind getting Grom blood on your blade, then I suggest you grab your sword, bow, or staff and jump into my story and help me end Gandohar's evil tyranny. It will easily hold you over until the next epic journey arises (i.e. Dragon Age II, Elder Scrolls V: Skyrim.).

DigitalChumps gives it an 8.0/10:
Two Worlds II is a solid open world RPG that has enough good going for it to overshadow its issues. Had it a little more time in development for polish and tweaks, it could have been outstanding, but as it stands I think it's still a great game that I'm happy to recommend.

We Got This Covered gives it a 6.5/10:
All in all, Two Worlds II is definitely an improvement on its predecessor but it's still not perfect. There are some glaring gameplay and technical issues and it's fairly unpolished, as I ran across numerous bugs (although none were game-breaking). However if you can get past the wonky blocking, unintuitive menus and spell creation, a general lack of polish, and a few other annoying nuances, you actually have at its core a fun, enjoyable and lengthy RPG with deep customization mechanics and an absolutely huge world to explore. It's frustrating that the game does so many things right yet is still pretty rough around its edges but I have to give it credit for improving on its predecessor. Two Worlds II definitely still has a long way to go before joining the upper echelon of Dragon Age and The Elder Scrolls but I think most RPG fans will find something they enjoy about this title if you can look past its shortcomings.

Marooners' Rock doesn't score it:
I can't say that the game is worth full price, because of the unforgivable gaff with the story progression, but if it drops to $39.99 or less, I'd say go for it. The game is entertaining, once you get past the frustrations and annoyances of the pacing and large number of bugs.

And Paranerds gives it an 8/10:
It takes a powerful game to make me enjoy a genre that I otherwise would not enjoy. Oblivion and Fable II did not really get me hooked into neither the storyline nor the game because worlds composed of Goblins and Knights is not my kind of world. Two Worlds II sucked me in after the prologue. With the minor hiccups such as screen tears and awkward voice acting, to random barrels floating in the air, as a whole Two Worlds II is a fantastic game. For everything it offers the bugs and glitches are the equivalent of window streaks (that is when you're cleaning a window, and there's streaks) you tried to make it look good but you have the wrong paper towel but still it's clean. (I've never been good at metaphors). What I mean is that Two Worlds II offers a long campaign, multiplayer, fun driven storyline, fun loving characters varying side quests, and a game that I will continue to play after I'm done.