Two Worlds II Interview

With Two Worlds II less than two weeks away, the folks at We Got This Covered had the opportunity to grill TopWare's Bert Jennings about what we should expect from the RPG sequel. A couple of standouts:
WGTC: A lot of fans are excited about the multiplayer, can you tell us what to expect from it and give us a brief outline of what it includes.

BJ: Two Worlds II offers players a large variety of multiplayer modes. Of course there will be the traditional team based Death Match and Duels. Additionally, players will be able to enjoy Crystal Hunt Mode. In this gametype, players race around a map collecting crystals, and whichever team reaches the score limit first wins. In addition to these PvP modes, Two Worlds II offers several co-op centric game types. First, Adventure Mode allows friends to co-operatively quest and exploring together in seven all new multiplayer maps with their own quest lines and adventures. New maps will be released in future DLC. Lastly, Village Mode allows players to create and manage a village of your own. By combing RPG elements with a flair of RTS, players' can build and upgrade buildings and determine the growth of their village.

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WGTC: A major complaint about the first game was its horse riding mechanics. Has horseback riding been improved? Will there be any new types of mounts?

BJ: Horseback riding has been completely revamped in the new game and is readily available at the start of the game. After the game's introduction, players have access to their own steed. Riding your horse has been made simple and satisfying. There are several horses you can find in your travels, belonging to enemies or purchased from special vendors.