Din's Curse v1.016 Beta Patch Released

Even more fixes and gameplay tweaks have made their way into Din's Curse and its Demon War expansion pack with the addition of a v1.016 beta patch. As usual, here are the notes:
'¢ levels next to a persistent level are no longer persistent themselves
'¢ fixed a few issues that was keeping levels loaded longer than necessary
'¢ now npcs only get happiness if they kill something in town (DemonWar) (Valgor)
'¢ no longer start on fail quests if solved by npc (jeremyosborne)
'¢ amorphs, plaguebringers, and vortar guardians can no longer be scouts or assassins
'¢ improved a couple more ground textures
'¢ cleaned up decline quest confirm menu a little
'¢ spawning creatures are handled better by town attack quests (Shadowy Figure)
'¢ rescue npcs will no longer call for help when fading out (Steve)
'¢ fixed fire wards auras to have the same range (DemonWar) (Shadowy Figure)
'¢ decreased ReuseTime on EnergyShield from 60.0 to 45.0 (DemonWar) (Alstein)
'¢ decreased ReuseTime on ShieldSweep from 30.0 to 20.0 (DemonWar) (Alstein)
'¢ inferno now lasts 2 seconds extra per skill level but reuse time also increases (DemonWar) (Alstein)
'¢ circle of protection and power are now linked (DemonWar)
'¢ fixed npcs not being able to solve other people's debt/starving quests (DemonWar) (pnakotus)
'¢ fixed npc food price sometimes rounding to 0 (DemonWar)
'¢ fixed ego bows not leveling up correctly (DemonWar) (Nomad Soul)
'¢ made armor absorb more damage (changed from 30/60 to 27/54)
'¢ fixed a way could get message that blank left you a gift (ebarstad)
'¢ fixed a few quests from showing up on townperson and steward
'¢ now clean up extra level items when quest is failed or completed (EternalChampion)
'¢ fixed a couple tornado issues (DemonWar)
'¢ improved a few more ground textures
'¢ war master now has a town armory slot where any item placed there is automatically allocated to a town npc or proceeds are added to the town lottery (DemonWar) (pnakotus/FloodSpectre)
'¢ added a town lottery (money comes from unused town armory and donations to Din) (DemonWar)
'¢ changed protocol version to 14
'¢ added a few outfitting quests (DemonWar) (abomination5/FloodSpectre)
'¢ no longer show quest button if no quests available from that npc
'¢ shields now add to your block stat (FloodSpectre)
'¢ increased Spot Vulnerability armor piercing from 25 to 35 per level (Manumitted)
'¢ increased Armor Melt armor piercing from 30 to 45 per level (Manumitted)
'¢ increased magic shield absorb damage from 40 to 60 per level, but lowered duration from 60 to 30 (Manumitted)
'¢ now using Din's altar also heals pets
'¢ anything that blocks spells also blocks monsters from raising the dead (Roswitha)
'¢ undead, orc, and dark elf totems should no longer spawn in levels without their respective faction (Manumitted)
'¢ totems can no longer be stunned (Manumitted)
'¢ starting durability now takes into account durability enchantments (Manumitted)
'¢ fixed a focus issue with input key box on mac (Colonel Blimp)
'¢ no longer get don't have quest message if click on fading out delivery npc (Manumitted)
'¢ totems and dimenstion gates can no longer get deep wounds (Manumitted)
'¢ now show reputation loss on unsavory vendors (Manumitted)
'¢ will no longer use keys from stashes (Manumitted)