Two Worlds II Interview

The folks over at GamingBits had a chance to grill SouthPeak Games' Aubrey Norris about their soon-to-be-released RPG sequel, Two Worlds II. A couple of choice examples:
How complex is item and quest management in the game?

Item management is similar to many other RPGs players have an inventory system that separates their items into their various uses magic cards, alchemy ingredients, weapons & armor, plot items etc. are all on different tabs. That comes in really handy, as Two Worlds II gives collectors the freedom to really go wild with the sheer variety of stuff they can gather through their travels like crystals, different weapon types, different elementally-based mage equipment, books with amusing stories to read, items taken from corpses, bizarro alchemy ingredients like Undead Thyroids, creatable potions that offer a ridiculous variety of effects like invisibility, walking on water, etc. :) So there's a LOT to deal with, and the game separates everything into its appropriate category, which is really helpful.

Quests are managed on a rolling basis. The player's quest log reads sort of like a diary. The hero will write down what he knows about the quest as soon as he takes it on, and individual quests can be highlighted at one time. When a quest is highlighted, a marker will show up on the game's minimap along with an estimated distance to the marker in order to help keep players on track so they can get where they're supposed to go. As new parts of each questline are completed, the hero will update his journal with new information about the quest or thoughts about what happened, so that if you stop playing the game and come back to it later you'll be able to refresh your memory and not have as much trouble jumping back into the game, which as an RPG fan I've often found to be a difficulty with huge, immersive RPGs sometimes if real life happens to make it so that you can't play for a week or so, it's really hard to jump back into the game and remember what you were doing before you left. Luckily, Two Worlds II constantly keeps track of where you are with each quest, so all you need to do is scan through the journal to refresh your memory.

Will players in Two Worlds II have unlimited inventory slots?

Inventory slots are not limited, but the amount of inventory carried is limited by weight, which is a function of each character's strength. Players can also acquire residences in various cities and locations that they can leave things in they may not want to be carrying around all the time.