Mass Effect 2 Retrospective

Eurogamer has been taking a closer look at some of the more important titles of 2010 over the past week or so, which unsurprisingly includes something of a retrospective for Mass Effect 2.
The MSV Estevanico disappeared without a trace roughly a year before the events of Mass Effect 2, only for Commander Shepard and his intergalactic recruitment roadshow to discover its epic bulk teetering over a cliff edge, crash-landed on the planet of Zanethu (Ploitari system, Hourglass Nebula but I'm sure you knew that). And in a game where I spent most of the time ducking, diving and slinging magical homing fireballs around in-between firing sniper rounds, I found myself climbing over the gigantic corpse of the Estevanico, listening to the ghostly sighs of its creaking bones and looking for an explanation.

I flew away and landed on Canalus (Pylos Nebula, Dirada system obviously), where I could barely see my hand in front of my face, let alone enemies popping up in the middle distance (or Miranda standing next to me cruel and wonderful Miranda). So I tiptoed around in the fog fighting off Geth and looking for weather beacons. I think I saw a dragon. Anyway, I found some meteorological survey team corpses or something and left again.

By this stage I had completely forgotten what I was meant to be doing. I was exploring. Alone among the dozens of RPGs I've played and loved over the years, Mass Effect 2 really made me want to explore, rather than simply giving me the option to do so, and it did it really cleverly first it encouraged me to mine unsurveyed planets using the scanner device, and then sometimes it located an anomaly, which meant it was time for an away mission, and unlike the bouncy, homogenous wilds of Mass Effect 1's epic fringes, each new destination planet had character and a story to tell.