The Shadow Sun Interview

Ossian Studios' Alan Miranda and Luke Scull took some time to address several of Gamezebo's questions about The Shadow Sun, their forthcoming iDevice-based RPG. This is one of several games that has me considering the purchase of an iPod Touch or iPad in the near future:
Are you worried that the depth and length of The Shadow Sun may be a hard sell to iPhone gamers who typically focus on quick-play experiences?

Luke: On the contrary, I think iPhone gamers are crying out for an RPG with depth. Just because so many games on the platform are designed as a shallow, pick-up-and-play experience doesn't mean the market isn't ready for a game that presents itself as an adult western RPG. Of course, we want our game to be accessible. It is designed to be fairly simple to pick up but with enough depth to keep players occupied for hours on end. It is an action RPG and the stats are mostly under the hood, but there is a deep and robust system there for players who are interested in delving into it. What all players will experience with The Shadow Sun are the amazing world, characters and story, and exciting action-driven gameplay. While we estimate a lengthy play time to see the whole game, the frequent autosaves and careful design ensure that it can be enjoyed in both ten-minute chunks and marathon sessions.