The Witcher 2: Assassins of Kings Interview

Eurogamer interviews senior producer Tomasz Gop as a follow up to last week's webcast presentation, as well as general questions on the Witcher 2.
Eurogamer: Dragon Age II's combat is more action-driven than the first game's, and so is The Witcher 2's. Why are role-playing games becoming more action-orientated?

Tomasz Gop: You're right, but it's misleading for a lot of people. I can't say it's not true. It is true. Developers want to have more action in their games. Boring games are not good. It's not like you're changing the genre of the game. Role-playing games will not become shooters... I mean, Mass Effect was an exception. OK, we're not doing Mass Effect.

What I'm trying to say is a lot of things that were happening in role-playing games on a daily basis years ago are too hardcore right now. It's not like we're doing a completely different genre. This is what the role-playing game is right now.

The story is never dumbed down. Good role-playing games kept really good story, and you experience the story in an even deeper way than you would previously because of better graphics, direction and cut-scenes.

Combat is more spectacular. The means to express it is just to make it real-time. Previously combat was more turn-based. We don't have turn-based combat right now. It's a better means of expression.

Eurogamer: Why do gamers complain about dumbed-down role-playing games if modern designs are better?

Tomasz Gop: Have you played Demon's Souls?

Eurogamer: Yes. It's very hard.

Tomasz Gop: It is very hard. I've played through it twice hundreds of hours of gameplay. I loved the game. That's why I can put myself in the place of these guys who complain. They're used to stuff not too many people are doing these days because they're putting hundreds of hours into single games. To them, playing a game that has more dynamic and fluent combat is probably something against what they're used to, and they're probably screaming loudest.