Dungeons Preview

A few more firsthand details about Realmforge's Dungeons can be gleaned from this new preview over at WorthPlaying. On dungeon lord progress and current technical prowess:
In the mission we saw, a zombie king kept harassing us by sending skeleton armies to raid our dungeon. This is where we saw the dungeon lord head out to kick some butt. As you're building your dungeon, you can manually move the dungeon lord around, and that proves to be quite helpful. He's a powerful fighter in his own right, so you can use him to engage in direct combat with heroes and other pesky invaders, like those skeletons. You have direct control over the lord, and thanks to an RPG skill tree, you can level him up to add new skills/powers and boost powers you already have. Rather than force you to sit around and draw up your latest dungeon, you can mix it up with the baddies if you want to. Just make sure those annoying adventurers never make it to the Dungeon Heart because if they kill that, your game is over.

As far as the overall production quality goes, the demo we saw was fairly early but certainly looked good. The dungeon lord stood out because he looked suitably evil, and his goblin minions had some great animations as they scampered about, digging tunnels, carving rooms and dragging downed heroes to the torture pits. The camera works pretty well, though the automatic switch to a very tight third-person perspective when the dungeon lord leaves his zone of control can initially be jarring. The sound in the demo was fairly minimal, though the dialogue seems to be pretty comical by design.