Fable III Interview

The folks at Xbox360Achievements.org recently cranked out an interview with Lionhead's Josh Atkins, quizzing the Fable III lead designer about the game's quest system, lack of promised Kinect support, and more. A sampling:
Are you worried that making the game more accessible simplistic combat, less RPG aspects, etc will alienate the already established fan base? What have you done to make sure the game appeals to them as much as the first game did many moons ago?

This is a really interesting question because accessibility has been a paramount pillar for Fable since the first game. Our goal has always been to create an accessible experience that also has a lot of depth. Overall we like the fact that Fable is easy to understand, fun to play and a game that anyone can complete. With all that being said I do think we still want a certain amount of intensity from the game and if the game is so easy that the player just sits back in their couch and stops caring then I think we have made a mistake. Therefore a lot of our set piece moments in Fable III revolve around interesting and compelling combat encounters that really raise the blood pressure and create a sense of thrill and intensity.