Dungeons Preview

We may never see the release of a true Dungeon Keeper 3, but based on what we've been reading in Dungeons previews like this one, that void is most likely going to be filled in nicely by Realmforge's forthcoming title.
Building a dungeon is the key focus of the game, and there are plenty of options at your disposal. Want to build a new chamber? Put your imps and goblins to work digging out a tunnel and chamber. Once you've got an empty chamber, you'll need to pick which type of room you want to construct, be it a library, equipment room, torture chamber, monster lair, library, or treasure room, among others. The first element you build in the room will determine what type of room it becomes, if you build an element from a library, you will only be able to build additional library elements. These rooms help meet the needs of your exploring heroes, for example a treasure-hunter will be drawn in by treasure chambers. As heroes discover rooms that meet their interests, their happiness will increase, resulting in additional soul energy when you send them to the torture rack.