Darkfall Interview

Article Index

Eschalon: Book II

Publisher:Aventurine
Developer:Aventurine
Release Date:2009-02-26
Genre:
  • Massively Multiplayer,Role-Playing
Platforms: Theme: Perspective:
  • First-Person,Third-Person
Buy this Game: Amazon ebay
Q: How customizable will our character avatars be? (ie face, size, etc)

A: This varies slightly from race to race, but hairstyles, facial features etc. will be pretty customizable. We have a list of priorities for Darkfall, with spell/skill PvP/tradeskill balance being priority 1, and stuff like player customization being... let's say priority 7.


Q: In your FAQ, you say you will have neat features when it comes to races to make up for only having 6 races. Can you say anything about those features at this point in development?

A: No we cant say anything about this just yet. But if it goes in the game, it will be neat ;)


Q: Wow! You guys said you will have 500 spells and 500 skills at release, will all the different skills/spells be unique from each other or will some be needed to perform other skills?

A: They are all unique, ranging from skills that have a huge impact, such as Hide, that make you hard to spot, to lesser skills such as Combat Tactics that just add some bonuses to your attack and defense skills. We also have skill requirements, that work in the same manner as typical skilltrees. Meaning that to learn say Combat Tactics, you need a minimum Axe skill of 80, and a minimum wisdom of say 40. I cant say for sure how each specific requirement will be, as this is obviously something we will have to test for game balance.


Q: How do you plan to minimize the chances of someone becoming a "God" character since you can train in every skill? Or will you support that?

A: This is yet to be decided/playtested.


Q: Since the Alfar live underground, will you be able to make your own house out of the side of a cave?

A: Digging caves and dungeons is in the design document, but we are unsure if it will go into the game or not at this stage. It is an insane implementation job. Its easy for me as a designer to write a few pages about this, and tell the programmers to (add this to the game please). Actually adding it and getting it right and working as a game feature is not an easy task at all :)


Q: Will you be supporting air/water transportation?

A: Yes.


Q: How customizable will the UI be?

A: Very. We have plans to support player-made UI skins, so you can redesign the interface as you please, and have your friends download it and use it.