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Page 2 of 2GB: What type of side-quests will be available to the five characters, and what type of upgrades will characters receive for completing them?
Terry: How about killing a dragon for a side quest? Pretty nice eh? Oh, and the loot? $cha-ching!$ Actually, all of the side quests have a broad range. Some are epic and others are pretty normal. It's up to you to decide which you want to do. Certain side quests will help the character unlock new feats to use in the game, and others will reward you with fantastic items to dominate your enemies with!
GB: What sort of new weapons and armor will be available in the sequel? Any particular favorites you'd like to elaborate on?
Terry: We have all the fantasy favorites! One and two handed axes, long swords, great swords, daggers, maces, warhammers, polearms... too many to list! As far as armor goes, everything that was in Dark Alliance will be there, leathers, half-plate, chain, full plate and more. The kicker with the items is the item creation system! You can create an almost unlimited amount of different items! Seriously... almost too many combinations... a man could go insane... must stop creating...
GB: Can you briefly detail the item creation system and some of the more powerful a player can obtain this way?
Terry: Certain items in the game (weapons, armor, trinkets) have a quality level. Items with a high enough quality can have precious gems added to them to enhance their performance. Each item has three 'slots' that can hold up to 16 gems. The more gems you put in, the better result you get. For example, you have found a Fine Great Sword. Add 16 rune stones, 16 diamonds, and 16 topaz and you now have yourself a +5 Fine Great Sword of Justice, which has a 75% chance to disintegrate undead on a critical hit and does an additional 5-40 point of electrical damage on every hit. Quite a weapon, but no where near the top of the power scale. As I said before, the number of variations you can create is staggering. Rings, amulets, boots, gloves... anything you can wear can be crafted in to an instrument to aid your performance!
GB: For the Xbox version, do you plan on offering any sort of additional content via Xbox Live down the road?
Terry: At this time there are no plans for Xbox Live material.
GB: You've mentioned that you may implement a new "mode" that players could use in a co-op game in order to discourage greediness. Any new information on this?
Terry: We've changed the gold sharing system to a 'pool' style. It does not matter who picks up the gold or who sells the item. It all ends up in the same pot. This creates more of a team bond and requires a bit more planning when it comes to spending cash. Hopefully, people will play this game with their FRIENDS and fights won't break out when one player wants to buy his +4 Superior Blazing Amulet of Blood, but their partner just spent all the cash on his +3 Remarkable Chain Helmet of Thunder. Wooops! After all, it's call CO-OP play, right? :)
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