Beta Software (robot only)

This robot is equipped with experimental software. It gets 4 tag skills but is prone to unexpected system glitches.
Bloody Mess

By some strange twist of fate, people around you die violently. You always see the worst way a person can die.

A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered, but your strength is increased.
Chemical Reliant

You are more easily addicted to chemicals. Your chance to be addicted by chemical use is twice normal, but you recover faster from their ill effects.
Chemical Resistant

Chemicals only affect you half as long as noirmal, but your chance to be addicted is also only 50% of normal.
Domesticated (deathclaw only)

You have undergone extensive house training and have developed higher than normal intelligence. However, you do less unarmed damage.
Fast Metabolism

Your metabolic rate is twice normal. This means that you are much less resistant to radiation and poison, but your body heals faster.
Fast Shot

You don't have time to aim for a targeted attack, because you attack faster than normal people. It costs you one less action point for guns and thrown weapons.
Fear the Reaper (ghoul only)

You have cheated death! You gain perks more quickly as though you were still alive. Unfortunately, you are now on death's short list!

Your attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits.

You have more innate abilities than most, so you have not spent as much time honing your skills. Your primary statistics are each +1, but you lose 10% on all skills to start, and receive 5 less skill points per level.
Glowing One (ghoul only)

Extreme radiation exposure has left you glowing in the dark! Darkness is no obstacle to you or your enemies. You gain resistance to radiation but you radiate those around you.
Good Natured

You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but first aid, doctor and barter are substantially improved.
Ham Fisted (mutant only)

Genetic engineering has endowed you with huge hands. You get an extra tag skill on unarmed, but you suffer a penalty on all technical skills.
Heavy Handed

You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage.

The good thing is everyone around you is more vulnerable to bad luck; the bad news is, so are you.

By not paying attention to any threats, you cause a lot more damage. This lowers your armor class to just what you are wearing, but you do more damage with every attack.
Night Person

Your vision works much better at night. Intelligence and perception get a +1 bonus at night but a -1 penalty during the day.
One Hander

One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem.
Rabid (deathclaw only)

You are a half-crazed feral killing machine! Crippled limbs have less effect on you, and you receive bonus action points whenever you kill an opponent. But chemicals, including stim packs, have no effect on you.

Since you spent more time improving your skills than a normal person, you gain 5 extra skill points per level. The trade-off is that it takes you an extra level to gain perks.
Small Frame

You are smaller than average, but that never slowed you down. You can't carry as much, but you are more agile.
Targeting Computer (robot only)

This robot has a dedicated EMP shielding system. This makes it heavier and therefore slower. This trait carries a penalty to agility but a 30% bonus to EMP resistance.
Tech Wizard (ghoul only)

You spent many years hunched over a bench learning tech stuff. Trouble is, you've ruined your eyes! You get a bonus to science, repair and lockpick, but a penalty to perception.
Tight Nuts (robot only)

This robot was built to take the knocks. It has double base damage resistance to any attack, but it is twice as difficult to reapir.
Vat Skin (mutant only)

Other people find you hideous to behold and vomitus to smell! You get a bonus to armor class, but any friend or foe nearby will suffer a penalty to perception.