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Cleric Level 3
Create Food & Water

Range: 0
Duration: Permanent
Area of Effect: Special

This spell allows the cleric to conjure nourishment for the entire party. When characters' food bars are blank, and they do not eat, they suffer 1 hit point of damage every 24 hours. Starving mages and clerics are unable to regain spells.



Dispel Magic

Range: 0
Duration: Instantaneous
Area of Effect: Whole party

This spell negates the effects of any spell affecting the party. Dispel Magic does not counter Cure spells, but it will dispel Hold Person, Bless, and similar spells.



Magical Vestment

Range: 0
Duration: Medium
Area of Effect: Caster

This spell enchants the cleric's own robes, providing protection at least equivalent to chain mail (AC 5). The vestment gains a +1 enchantment for every three levels the cleric earns above fifth level. For example, a 10th-level cleric would have AC 3 protection. This spell is not cumulative with itself or any other spells or armor. The spell's duration increases with the level of the caster.



Prayer

Range: 0
Duration: Short to medium
Area of Effect: Entire party

This spell is a more powerful version of the first-level Bless. This spell increases the party's combat ability and decreases the enemy's. The spell has no cumulative effect. The spell's duration increases with the level of the caster.



Remove Paralysis

Range: 0
Duration: Permanent
Area of Effect: One to four characters

This spell negates the effects of any type of paralyzation or related magic. The spell counters Hold and Slow spells.