Mage Knight: Apocalypse Character Reveal #1: Sarus, Draconum Mage

Eschalon: Book II

Publisher:Namco Hometek
Developer:InterServ International
Release Date:2006-09-26
  • Action,Role-Playing
Platforms: Theme: Perspective:
  • Third-Person
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Sarus, Draconum Mage

Sarus was hatched in the dark of the moon, the only survivor of a clutch of six thin-shelled eggs. By tradition, the lack of moon and the one-in-six survival mark the coming of a Watcher, a person fated to be present at pivotal events in history, but typically powerless to change them.

As word spread that Sarus was a Watcher, people began to
naturally shun him, for those (pivotal events in history) generally create turbulence and death to anyone nearby. Those that fear change become increasingly uncomfortable the longer Sarus stays nearby.

No master would teach him long enough for him to learn a trade, so Sarus began wandering from place to place, and books became his companions. His brush with death at birth had left his wings thin and useless for flying. Many marked the passing of Sarus during his visits since he was a Draconum alone and on-foot, a most unusual sight.

But his disabilities made him a quick thinker. His outcast status made him self-reliant. To fill his time and give himself focus, he began to master arts of the magical persuasion, a skill that most Draconum shun in favor of more martial skills.

When he began to find his power, the Solonavi found him. Alone and without allies, Sarus was a natural agent for their purposes. They recruited him with threads of old knowledge as bait and payment. This is to Sarus' liking since the Solonavi have access to stores of knowledge that would advance his skills greatly. And for once, Sarus has patrons that don't fear being near a Watcher. The Solonavi want to be part of any pivotal events.

Skill Trees

Earth: Earth magic concentrates on physical strength, magical armor, and the ability to manipulate the ground itself. Ultimately, this area also allows transformation into the powerful Black Dragonform.

Fire: Fire magic focuses on ranged attacks using flame and heat. This can be used to create flame shields, but is usually used for walls of fire, meteor storms, and point blank explosions. Eventually, the fire mage can transform into the Great Fire Dragonform.

Storm: The storm mage controls both wind and water casting a wide variety of spells from ice bolts to hurricanes and chain lightning. The powerful Polar Ice Dragonform is the alter ego of a veteran Storm mage.