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Race: Elf
 
Bonuses
  • +2 Dexterity, -2 Constitution: Elves are graceful but frail, and are better at stealth and archery.

  • Immune to magic sleep affects and +2 saving throw bonus against Enchantment spells: Elves do not sleep, but rest while meditating in a deep trance.

  • +2 bonus on Listen, Search, and Spot checks: An elf's senses are extremely sensitive.

  • Bonus Martial Weapon Feats: Elves are proficient with the longsword, rapier, longbow, and shortbow.

Description

Elves are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their woodland homes, however, elves reveal a more martial side, demonstrating their skill with sword, bow, and battle strategy.

Elves mingle freely in human lands, always welcome yet never at home there. Life among humans moves at a pace that elves dislike: regimented from day to day but changing from decade to decade. Elves among humans, therefore, find careers that allow them to wander freely and set their own pace. Elves also enjoy demonstrating their prowess with the sword and bow, and they enjoy gaining greater magic powers. Adventuring allows them to improve their skill in both.

The elves of Eberron were born on the mysterious southern continent of Xen'drik, where they were slaves of the giant kingdoms. Tens of thousands of years ago, elf slaves rebelled against their masters and eventually left Xen'drik entirely. They settled in the fertile tropical rain forest of Aerenal, a large island-continent to the southeast of Khorvaire. After the Last War came to an end, elvish explorers joined in the rediscovery of Xen'drik. Elves are affiliated with the House Phiarlan in Stormreach.