Race: Drow
  • +2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution: Also known as the dark elves, drow are nimble, clever, and magnetic, but physically delicate.

  • Magical Defense: Drow are immune to magic sleep effects, and they gain a +2 saving throw bonus against Enchantment spells and an additional +2 Will save bonus against spells and spell-like effects. Finally, drow characters begin with Spell Resistance (SR) 11, and this resistance can be increased (through enhancements) as the drow gains levels.

  • +2 bonus on Listen, Search, and Spot checks: A drow's senses are extremely sensitive.

  • Bonus Weapon Proficiency Feats: Drow are proficient with the rapier, shortsword, and shuriken.


Most drow choose a life of adventure out of necessity, given the dangers of their homeland. Still, they greatly desire personal power, and many drow take up the mantle of adventurer seeking to satisy their ambitions. Most drow follow the evil scorpion god Vulkoor, though exposure to the cultures of Stormreach has brought a few of them to less malevolent deities.

The elves of Eberron were born on the mysterious southern continent of Xen'drik, where they were slaves of the giant kingdoms. Tens of thousands of years ago, elf slaves rebelled against their masters. Unlike other elf races who fled continent, the drow stayed behind on Xen'drik. Today, most of the drow live within the ancient giant ruins, hoping to take vengeance on their former masters and to learn the secrets of the giants' long lost might. The drow believe that they alone preserve the dignity and valor of the elf race, dismissing the rebels who fled to Aerenal and their Valenar heirs.