Class: Favored Soul
With their innate connection to the divine, favored souls can cast divine spells without needing time for study and prayer like clerics, but they can only perform a fixed number of spells in this way.

Like clerics, favored souls have access to powerful healing spells. Favored souls and sorcerers get more spell points than any of the other classes. They also gain more bonus spell points from special magic items. As a result, they can cast more often.

Favored souls cannot switch spells at taverns or rest shrines. They are able to switch spells but to do so they must undergo a special ritual that can only be done once every few days.

Standard Role
Wielding divine magic to both heal and destroy, favored souls have fewer spells than clerics but can cast more often.

Any non-lawful

Hit Dice

All simple weapons (plus longsword, rapier, short sword and shortbow), light armor, and all shields except tower shields.

Skill Points
(6 + INT modifier) * 4 at first level; 6 + INT modifier each additional level

Arcane (charisma-based)