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Halls of Stone
Map of the Halls of Stone


Did we miss anything on this map? Is there something we didn't discover? Let us know!


Possible Encounters
Ancient Zombie
Cult Mage
Friendly Orog
Ghast
Ghoul
Lizardfolk
Lizardfolk Faith Healer
Lizardfolk Healer
Lizardfolk Scavenger
Lizardfolk Taskmaster
Lizardfolk Warrior
Master Shadow
Orc Rogue
Orog
Orog Healer
Orog Hunter
Orog Veteran
Shadow
Skeleton Elder
Skeleton Knight
Skeleton Lord
Spectre



NOTE: Always search the doors and chests for traps before opening them.

1 - STAIRCASE TO MAIN HALLS

The stairs here lead down to the Main Halls. You come here after you defeat the scarred mage down to Main Halls and cleared the path.


2 - DAGGER OF DEFENSE

A bookcase in this area contains the Dagger of Defense. You will also face some undead creatures.


3 - FOUNTAIN OF PURIFY & POISON ROOM

In this area you will find the Fountain of Purify. Drinking from it grants protection from poison but has limited charges (3). Make sure to drink from it before you enter the room to the south, since the room there is covered by a poisonous cloud. Once inside the poison room take the Pureblade from one of the chests.


4 - SKELETON KNIGHTS

Be prepared for a tough fight before opening the door in this area. The door is trapped and locked. After you open it several skeleton knights and zombies will attack you. A note is found just as you get near the door saying something about Athan's party. It also mentions Emmeric. Emmeric can join your party after you free him from area #12.


5 - CHANNEL OF THE INTERNAL FIRE

Here lays the first of the three channels of the Earthborn Wind, the Channel of the Internal Fire. There is nothing to do here at the moment but after you restore the Well of the Earthborn Wind down to Deep Halls be sure to return here and drink from the fountain to gain a nice amount of experience (2000xp).


6 - 1st VIAL OF NAGA BLOOD

Some ancient zombies await you here. Fight them to gain the first out of four vials of naga blood. Keep the vial with you because you will need it later for area #11.


7 - ORC TRAILS

If you take the south path from here you will have to face several undead creatures. From here you can also reach area #8 with the 3 strange chests. The second time you pass from here and if you have visited area #8 before, a party member will inform you (usually your Rogue of Ranger) that there are several orc trails leading south. Head south to area #8 again and fight 3 orc rogues for the contest of the chests.


8 - STRANGE CHESTS & ORC ROGUES

Nothing can be done the first time here since there is no way to open these peculiar chests in the room. After you have been informed from area #7 about the orc marks, come here again and you will find the chests open and 3 Orc Rogues near them. Defeat them and you will get yourself a battleaxe (Hextor's Vengeance), a great Warhammer (Hextor's Might) and a club (Hextor's Revenge).


9 - WINGS OF DIABOLICUS & ANOTHER IDOLON

The minute you try to open this chest you will be attacked be 4 shadows along with a master shadow. Darkness will also cover the room so be sure to keep your character out of it and let the shadows come and attack you where you can see. Defeat them and you will be the owner of Wings of Diabolicus (Great Warhammer) and another Idolon.


10 - SONG GLYPH

You need the song word to gain access to this area. You will learn the word later after you reach the Speculum Grounds so there is nothing to do here right now.


11 - FOUNTAIN MACABRE

Fountain Macabre, this is where you need the 4 vials of naga blood. The vials are found in areas #6, #17, #42, #49. When you get all four of them come here and place the vials in the fountain, you will be rewarded with the ring of Naga's Kiss. Note that several undead, including skeleton lords, guard this fountain.


12 - EMMERIC

Emmeric, from Athan's party is held captive here by a cult mage surrounded be some undead. Fight them to free Emmeric. He can join your party afterwards if you like. He is a level 5 fighter with nice stats (see more details about Emmeric in the NPCs section). One of the chests contains a Chainmail +2.


13 - RHONGLYN ROOM

Another Rhonglyn Room is located here like the one you found down to the Main Halls. The Rhonglyn was the teleportation device for the Elves but now is not working. You can not use yet, at least not before you break the ice that covers the Rhonglyn Room down to Deep Halls. Once you do that you'll be able to travel between the levels using it. You can also teleport to the Hall of Wizards later on since it's the only way to get there.


14 - STAIRS TO DEEP HALLS

The stairs lead down to Deep Halls. A note here says something about a knife that is great against orcs and orogs. The knife (Marchbane Dagger) is located just in the room above the stairs to Halls of Light in area #15.


15 - STAIRS TO HALLS OF LIGHT

Another set of stairs is found here. This one leads up to Halls of Light. In the room above the stairs a bookcase contains the Marchbane Dagger.


16 - BOGHURST'S PETRIFACTION

A horde of undead led by a Skeleton Lord resides here. Put them to rest and take a dagger called Bughurst's Petrifaction from the chest.


17 - 2nd VIAL OF NAGA BLOOD

The surrounding area is full of shadows. Four of them guard the chest in this room that holds another vial of naga blood. Defeat them to get the 2nd vial for use in area #11.


18 - BOOTS OF MOBILITY

Just a little east from area #17 you'll find another chest. This one contains the Boots of Mobility and a Chainmail +3.


19 - TWILIGHT GUARDIAN

A band of Lizardfolk prevents you from moving forward here. Fight your way through and get a Greatsword, Twilight Guardian, along the way.


20 - CHANNEL OF THE SILENT EARTH

Here lays the second channel of the Earthborn Wind, the Channel of the Silent Earth. Same as area #5, come back later after you've restored the well of Earthborn Wind for another 2000xp.

21 - GLYPH OF WATER

To unseal any door you find marked with the Glyph of Water you need the splashing word. You will learn the word from a scroll later on after the Orogs teach you the Dragon Word. Be sure to come back later when you do.


NOTE: Areas 22-23 can only be accessed after you've learned the Splashing Word.


22 - MAGIC WEAPONS

Search the chests in this room to find a battleaxe +3 and a Blade of Venom.


23 - WATERBELL

Be prepared to fight some nasty undead before you enter this room. Once inside you will be attacked by 2 Wraiths and a Spectre. Win this fight to gain a waterbell. You will need this later on in order to learn the word of Song.


24 - BREWER'S KEY

A locked door (needs Brewer's Key) prevents you from reaching the stairs that lead up to the Halls of Light. To unlock this door you must first travel to Halls of Light from another location, find the key, and get down using the stairs at area #25 to unlock it.


25 - STAIRS TO HALLS OF LIGHT

The stairs take you up to the Halls of Light. After you unlock the door at area #24 you will be able to use the stairs to either go up to Halls of Light or get down from the Halls of Light to the Halls of Stone.


26 - IDOLON & VEIL OF VANITY

Lots of Lizardfolk can be found here. Defeated them and you will get a ring, the Veil of Vanity. The chests in this room contain some gold, a few gemstones and another strange stone head (Idolon).


27 - EVIL BOOKS

You will find 2 evil books in this room. One of them will inform you that you must destroy any evil book you find. To do this you have to toss the evil books into the Pyre of Silence located down to Deep Halls.


28 - ELENA'S PEWTER LOCKET

To access this area you need the Delicate Pewter Key. The key can be found at area #45. Once inside, take Elena's Pewter Locket from the chest.


29 - OROGS VS LIZARDFOLK

You will find yourself in the middle of a fight between some orogs and a few Lizardfolk. Let them kill each other or kill them by your self. Your efforts will be rewarded with a Longsword +2.


30 - HAMMER OF MARTEL

Three Orogs occupy this room. One of the chests contains a nice weapon, the Hammer of Martel.


31 - NIGHTMARE GATE

The Nightmare Gate is located here in this room. The room if full of undead since they travel to this world through the gate. The gate must be sealed off to prevent more undead from traveling to Myth Drannor. To seal the gate you must first learn the word of Constriction. You will learn the word later on when you venture through the Halls of Light from a scroll. The chest contains Tyr's Locket of Justice.


32 - SPINNING SPIRE

Another Spinning Spire like the one near the place where you started the game up to Stillwater is located here. Nothing can be done at the moment.


NOTE: Area #33 & #34 can only be accessed from above (Halls of Light).


33 - LADDER TO HALLS OF LIGHT

You climb down this ladder from a well above in the Halls of Light. This is the only way to get to this area and to area #34.


34 - SWORD OF FIREBRAND

Be very cautious before entering this room. The column in the middle of the room explodes every once in a while, causing massive damage to your party. Let only one character to get near the chest and snatch the Sword of Firebrand from inside.


35 - INJURED OROGS

Help the two injured Orogs against some zombies and a Skeleton Lord and they will return the favor later at area #36. They will also give you a Quiver of Orog Arrows +3.


36 - UNDEAD FIGHT

Upon returning here after you visited area #37 you will be ambushed by several Ancient Zombies and Ghasts. If you helped the Orogs at area #35 they will join the fight by your side.


37 - SACRET VESTMENTS

This room is full of chests. Search them and you will find a Warhammer +2, a Sling +2 and a nice piece of leather armor, the Sacret Vestments.


38 - LIBERTAS

Some Orog Guardsmen defend this area. Defeat them and you will get yourself a very good spear, the Libertas.


39 - STAIRS TO HALLS OF LIGHT

This staircase leads up to the Halls of Light.


40 - FULL PLATE +2

A trapped door blocks the way to the room south, though the room contains nothing. Instead you will be ambushed be some Orogs. Make them pay for their mistake and you'll get in your hands a Full Plate Armor +2.


41 - LEATHER ARMOR +2

Watch out for the barrels in this hallway. Two of them cast out flame for a short period and then stop. A chest just a little north contains a Leather Armor +2.


42 - PASSAGE TO STILLWATER & 3rd VIAL OF NAGA BLOOD

Another passage here takes you up to the surface. The chest in this room also contains the third Vial of Naga Blood.


43 - CHANNEL OF THE CREEPING STONE

The third and last channel of the Earthborn Wind, the channel of the Creeping Stone, is located here. Same as in areas #5 and #20.


44 - WATERLOGGED LEATHER BOOTS

Fight the Orogs guarding the round Well in this area. Once you do that take the waterlogged Leather Boots from the well, nothing special about this boots.


45 - DELICATE PEWTER KEY

This room holds Delicate Pewter Key that opens the door in area #28. There is also a note here from Elena to Garras saying something about their trusting place (area #28).


46 - WINGS OF DOMINION

Another band of Orogs duels here. Kill them and loot a mace, Wings of Dominion, from the chest. The mace is able to raises dead.


47 - PYRE OF CALMING

The Pyre of Calming is found here guarded by some undead. It provides healing but has limited charges.


48 - FOUNDRY

A few undead protect the furnace in this room. Kill them to gain the foundry key that opens the door just east of the room. If you place all three shields, hanging on the wall, into the furnace you will gain a new item a Large Shield +3.


49 - 4th VIAL OF NAGA BLOOD

Another furnace is found here. This one needs three common axes but there are only 2 hanging on the wall. Find another to get the upgrade, a Battleaxe +3. There are several found in this level so keep one with for this case. You will also find the last Vial of Naga Blood in here. If you have all four of them head back to area #11 to get the ring of Naga's Kiss.


50 - STAIRS TO HALLS OF LIGHT

Another staircase takes to the Halls of Light from here.