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Alignments
Basic information:

Alignment is a tool for developing your character's identity. Each alignment represents a broad range of personality types or personal philosophies. Choosing an alignment for your character means stating your intent to play that character a certain way. The game features nine different alignments. Each alignment will be briefly discussed below. Take an online alignment test to see what alignment your character should be.


Lawful Good:

A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.


Neutral Good:

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.


Chaotic Good:

A chaotic good character acts as his consience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has litle use for laws and regulations. he hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which although good, may not agree with that of society.


Lawful Neutral:

A lawful neutral character acts as law, tradition, or a personal codes directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.


(True) Neutral:

A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers than evil ones. Some neutral characters see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.


Chaotic Neutral:

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect other's freedom. He avoids authority, resents restrictions, and challenges traditions. The chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy.


Lawful Evil:

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regards to whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. he plays by the rules, but without mercy or compassion.


Neutral Evil:

A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, tradition, or codes would make her any better or more noble.


Chaotic Evil:

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vivious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse.