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Order Spells
Battle Cry
Increases the target's initiative.
Crystal Cost: 1 / 2 / 10
Mana Cost: 2 / 3 / 10
Level 1 Statistics: Initiative: +1; Duration: 2 turns
Level 2 Statistics: Initiative: +2; Duration: 3 turns
Level 3 Statistics: Initiative: +3, Mass; Duration: 3 turns


Bless
Causes the target to inflict maximum damage with its basic attacks. It does not effect undead and other non-living creatures.
Crystal Cost: 3 / 3 / 10
Mana Cost: 10 / 10 / 20
Level 1 Statistics: Duration: 2 turns
Level 2 Statistics: Duration: 3 turns
Level 3 Statistics: Mass; Duration: 3 turns


Demon Slayer
The base attacks of the troop inflict intense damage to all demons.
Crystal Cost: 3 / 3 / 25
Mana Cost: 5 / 10 / 25
Level 1 Statistics: Bonus Damage: 20%; Duration: 3 turns
Level 2 Statistics: Bonus Damage: 30%; Duration: 4 turns
Level 3 Statistics: Bonus Damage: 30%, Mass; Duration: 4 turns


Dispel
Removes a target's positive or negative effects, depending on spell level.
Crystal Cost: 1 / 2 / 5
Mana Cost: 5 / 5 / 5
Level 1 Statistics: Removes all effects on a friendly target.
Level 2 Statistics: Removes all effects on a friendly or enemy target.
Level 3 Statistics: Removes all negative effects on a friendly target or all positive effects on an enemy target.


Divine Armor
Provides the target increased defenses from all types of damage.
Crystal Cost: 6 / 10 / 14
Mana Cost: 15 / 20 / 30
Level 1 Statistics: All Resistances: +20%; Duration: 2 turns
Level 2 Statistics: All Resistances: +25%; Duration: 3 turns
Level 3 Statistics: All Resistances: +30%; Duration: 4 turns


Dragon Arrows
Gives Dragon Arrows to the Archer. These magical arrows negate the archer's range penalties, as well as the defense and resistance of the target.
Crystal Cost: 2 / 3 / 4
Mana Cost: 4 / 4 / 4
Level 1 Statistics: Gives Dragon Arrows: 1
Level 2 Statistics: Gives Dragon Arrows: 2
Level 3 Statistics: Gives Dragon Arrows: 3


Dragon Slayer
The base attacks of the troop inflict intense damage to all dragons.
Crystal Cost: 3 / 3 / 25
Mana Cost: 5 / 10 / 25
Level 1 Statistics: Bonus Damage: 20%; Duration: 3 turns
Level 2 Statistics: Bonus Damage: 30%; Duration: 4 turns
Level 3 Statistics: Bonus Damage: 30%, Mass; Duration: 4 turns


Fit of Energy
Adds some Action Points to the friendly target, and allows a target which has spent all its action points to attack one more time this turn.
Crystal Cost: 6 / 6 / 6
Mana Cost: 20 / 20 / 20
Level 1 Statistics: Gives Action Points: 1
Level 2 Statistics: Gives Action Points: 2
Level 3 Statistics: Gives Action Points: 3


Gift
Reloads all special attacks of the target, and restores the target's quantitative charges to their maximum.
Crystal Cost: 4 / 8 / 16
Mana Cost: 20 / 20 / 20
Level 1 Statistics: Target's Level: 1-3
Level 2 Statistics: Target's Level: 1-4
Level 3 Statistics: Target's Level: 1-5


Healing
The Healing spell recovers the health of the selected friendly target. Causes damage to the undead. Does not affect demons.
Crystal Cost: 1 / 2 / 3
Mana Cost: 3 / 2 / 1
Level 1 Statistics: Healing/Damage: 50
Level 2 Statistics: Healing/Damage: 150
Level 3 Statistics: Healing/Damage: 250; Removes Poison, Weakness, and Plague


Helplessness
Decreases an enemy target's defenses.
Crystal Cost: 1 / 2 / 4
Mana Cost: 2 / 4 / 6
Level 1 Statistics: Defense: -30%; Duration: 3 turns
Level 2 Statistics: Defense: -45%; Duration: 4 turns
Level 3 Statistics: Defense: -60%; Duration: 5 turns


Last Hero
If all the creatures in the troop are killed, the last soldier always survives, and the spell's duration is decreased.
Crystal Cost: 1 / 3 / 5
Mana Cost: 5 / 7 / 10
Level 1 Statistics: Target's Level: 1-2; Duration: 3 turns
Level 2 Statistics: Target's Level: 1-3; Duration: 4 turns
Level 3 Statistics: Target's Level: 1-4; Duration: 5 turns


Life Light
Undead creatures within the selected area take Magic Damage and try to run away from the consecrated place. Troops of other races, on the contrary, take healing. Does not affect demons.
Crystal Cost: 4 / 8 / 16
Mana Cost: 10 / 20 / 30
Level 1 Statistics: Damage/Healing: 150
Level 2 Statistics: Damage/Healing: 255
Level 3 Statistics: Damage/Healing: 360


Lightning
Lightning hits the target, inflicting magic damage and has a chance to shock it.
Crystal Cost: 7 / 10 / 20
Mana Cost: 15 / 25 / 35
Level 1 Statistics: Strikes one target; Damage: 100-200; Shock: 15%
Level 2 Statistics: Strikes up to 3 additional targets within 4 cells of first target; Damage: 170-340; Shock: 30%
Level 3 Statistics: Strikes up to 4 additional targets within 4 cells of first target; Damage: 240-480; Shock: 45%


Magic Pole Axe
Creates magical axes which inflict intense physical damage to a single target.
Crystal Cost: 2 / 4 / 6
Mana Cost: 5 / 10 / 15
Level 1 Statistics: Damage: 120; Axes: 1
Level 2 Statistics: Damage: 240; Axes: 2
Level 3 Statistics: Damage: 360; Axes: 3


Peacefulness
Decreases the damage of the target's basic attacks, but increases its health.
Crystal Cost: 3 / 3 / 3
Mana Cost: 5 / 7 / 10
Level 1 Statistics: Damage: -30%; Health: +30%; Duration: 3 turns
Level 2 Statistics: Damage: -30%; Health: +40%; Duration: 4 turns
Level 3 Statistics: Damage: -30%; Health: +50%; Duration: 5 turns


Resurrection
Killed creatures in a selected troop can be resurrected.
Crystal Cost: 10 / 15 / 25
Mana Cost: 10 / 20 / 30
Level 1 Statistics: Recovers Health: 200; Target's Level: 1-2
Level 2 Statistics: Recovers Health: 400; Target's Level: 1-3
Level 3 Statistics: Recovers Health: 600; Target's Level: 1-4


Summon Phoenix
Summons a Phoenix to a random free cell near a friendly troop. The Phoenix fights to the death or until the end of combat. There can be only one Phoenix on the battlefield.
Crystal Cost: 4 / 8 / 12
Mana Cost: 20 / 30 / 40
Level 1 Statistics: Summons: Young Phoenix
Level 2 Statistics: Summons: Mature Phoenix
Level 3 Statistics: Summons: Ancient Phoenix