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Mind Skills
Diplomacy
If the hero and his enemy have similar troops in their armies, then the hero can entice away a part of the troops from his enemy's army, provided his Leadership allows it.
Prerequisites: Reserve (1)
Level 1 Requirements: 1 Might Rune, 6 Mind Runes

Level 1 Stats: Adds up to 5% of similar enemy troops to hero's army.
Level 2 Requirements: 2 Might Runes, 7 Mind Runes

Level 2 Stats: Adds up to 10% of similar enemy troops to hero's army.
Level 3 Requirements: 3 Might Runes, 8 Mind Runes

Level 3 Stats: Adds up to 15% of similar enemy troops to hero's army.


Glory
Everyone wants to fight under the banner of the famous hero. This increases the hero's Leadership.
Prerequisites: None
Level 1 Requirements: 2 Might Runes, 5 Mind Runes

Level 1 Stats: Leadership +100
Level 2 Requirements: 3 Might Runes, 6 Mind Runes

Level 2 Stats: Leadership +250
Level 3 Requirements: 4 Might Runes, 7 Mind Runes

Level 3 Stats: Leadership +500


Holy Anger
This skill increases the attack of the hero's troops against demons and the undead. This does not affect allied demons and undead.
Prerequisites: Paladin Class
Level 1 Requirements: 5 Might Runes, 8 Mind Runes

Level 1 Stats: Attack +5
Level 2 Requirements: 5 Might Runes, 8 Mind Runes

Level 2 Stats: Attack +10
Level 3 Requirements: 5 Might Runes, 8 Mind Runes

Level 3 Stats: Attack +15


Inquisition
Allows the hero to upgrade Priests to Inquisitors.
Prerequisites: Keeper of the Light (1), Tolerance (1)
Level 1 Requirements: 1 Might Rune, 5 Mind Runes, 1 Magic Rune

Level 1 Stats: Skill acquired.


Keeper of the Light
When the hero eliminates creatures of the Dark, such as demons and undead, he receives an additional reward after combat.
Prerequisites: Trade (1)
Level 1 Requirements: 1 Might Rune, 4 Mind Runes, 1 Magic Rune

Level 1 Stats: +20% Gold, +5% Experience
Level 2 Requirements: 2 Might Runes, 6 Mind Runes, 2 Magic Runes

Level 2 Stats: +30% Gold, +10% Experience
Level 3 Requirements: 3 Might Runes, 8 Mind Runes, 3 Magic Runes

Level 3 Stats: +40% Gold, +15% Experience


Learning
A hero is thirsty for knowledge. This skill helps him to learn faster, receiving additional Experience after combat.
Prerequisites: Scouting (1)
Level 1 Requirements: 1 Might Rune, 5 Mind Runes, 1 Magic Rune

Level 1 Stats: Experience gains increased by 10%.
Level 2 Requirements: 1 Might Rune, 6 Mind Runes, 1 Magic Rune

Level 2 Stats: Experience gains increased by 15%.
Level 3 Requirements: 2 Might Runes, 7 Mind Runes, 2 Magic Runes

Level 3 Stats: Experience gains increased by 20%.


Reserve
This skill allows the hero to keep reserve troops that do not participate in combat.
Prerequisites: Glory (1)
Level 1 Requirements: 3 Might Runes, 3 Mind Runes

Level 1 Stats: The hero can keep one set of units in reserve.
Level 2 Requirements: 3 Might Runes, 3 Mind Runes

Level 2 Stats: The hero can keep two sets of units in reserve.


Runic Stone
Each Mind Rune gives additional Might and Magic Runes to the hero.
Prerequisites: Paladin Class, Keeper of the Light (1)
Level 1 Requirements: 10 Mind Runes

Level 1 Stats: +10 Runes of Might and Magic
Level 2 Requirements: 10 Mind Runes

Level 2 Stats: +10 Runes of Might and Magic
Level 3 Requirements: 10 Mind Runes

Level 3 Stats: +10 Runes of Might and Magic


Scouting
Allows the hero to see what creatures compose enemy troops.
Prerequisites: None
Level 1 Requirements: 1 Mind Rune

Level 1 Stats: The hero is allowed to view an approximate number of units, but only if they are on the adventure map outside of castles and shelters.
Level 2 Requirements: 2 Mind Runes

Level 2 Stats: The hero is allowed to view an approximate number of units anywhere on the adventure map.
Level 3 Requirements: 3 Mind Runes, 1 Magic Rune

Level 3 Stats: The hero is allowed to view a precise number of units anywhere on the adventure map.


Tolerance
With this skill, troops can tolerate the presence of undead/demons in the army without any decrease to their Morale.
Prerequisites: Trophies (1), Diplomacy (1)
Level 1 Requirements: 2 Might Runes, 8 Mind Runes, 2 Magic Runes

Level 1 Stats: Troops can tolerate the presence of undead.
Level 2 Requirements: 2 Might Runes, 8 Mind Runes, 2 Magic Runes

Level 2 Stats: Troops can tolerate the presence of undead and demons.


Trade
This skill allows the hero to sell items and scrolls for a higher price.
Prerequisites: Learning (1)
Level 1 Requirements: 1 Mind Rune

Level 1 Stats: Selling price of items is 50%, while selling price of scrolls is 30%.
Level 2 Requirements: 2 Mind Runes

Level 2 Stats: Selling price of items is 75%, while selling price of scrolls is 40%.
Level 3 Requirements: 3 Mind Runes

Level 3 Stats: Selling price of items is 100%, while selling price of scrolls is 50%.


Trophies
This skill increases the amount of gold received by the hero after combat.
Prerequisites: Scouting (1), Glory (1)
Level 1 Requirements: 1 Might Rune, 3 Mind Runes, 1 Magic Rune

Level 1 Stats: Gold +10%
Level 2 Requirements: 1 Might Rune, 5 Mind Runes, 1 Magic Rune

Level 2 Stats: Gold +20%
Level 3 Requirements: 1 Might Rune, 7 Mind Runes, 1 Magic Rune

Level 3 Stats: Gold +30%