Banshee Network
 
FF vs. the Third Reich
Game Information
Recent News
Walkthrough
Character Information
Heroes
Foes
Minions
Custom Attributes
Custom Powers
Game Resources
Downloads
Comics
Screenshots
FFvsTR Interview
FFvsTR Review
FFvsTR Forum
Freedom Products
Buy FFvsTR!
Buy Freedm Force! (PC)
Buy Freedm Force! (Mac)
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Red Sun Rising


Did we miss anything in this location? Is there something we didn't discover? Let us know!


Recommended Heroes
  1. Black Jack (fixed)
  2. Tricolour (fixed)
  3. Tombstone
  4. Empty (fixed)

Mission Overview

This is the first part of another two-part mission. Since the fourth hero in your party is going to be Bullet, we’d recommend you select a ranged attacker to go along with Black Jack and Tricolour. Since you'll need this ranged attacker to be able to kill tanks, Tombstone and Green Genie seem to be the best choices. However, only Tombstone will be able to grab the prestige canister in this mission, and so that's the hero we went with.

You’ll start the mission with Tricolour unconscious and Black Jack in a duel with Red Sun. Red Sun will have a fire elemental with him, but the elemental will immediately self-destruct, causing area damage, so keep Black Jack out of range. Then note that Red Sun is vulnerable to acid attacks, so use Black Jack’s “off the cuff” power as much as possible. Once you’ve defeated Red Sun, you’ll learn from Mentor that Blitzkrieg has set up a couple of “time-blockers” in the area (#2), and that you’ll need to destroy them before he can send anybody from the future to help.

On your way to the time-blockers, wander over to one of the three ammo trucks in the area. When you get close enough to one, you’ll receive a secondary objective to destroy them. Let Tricolour deal with the Nazi riflemen guarding the trucks, and then let Black Jack deal with the trucks themselves using his ranged attacks (the trucks will explode when they've been destroyed).

At the southern time-blocker, you’ll run into two riflemen and two Red Suns, complete with fire elemental minions. The elementals will immediately self destruct, so give them a wide berth. The Red Suns, meanwhile, have a special property. When you defeat one, any remaining Red Suns will become fully healed. So don’t spread your attacks around. Concentrate on one Red Sun at a time, and once again try to use Black Jack’s “off the cuff” power as much as possible. It’s good to kill the Red Suns quickly so they don’t create any more fire elementals. Once the time-blocker has been destroyed, your third hero will appear in the mission.

At the northern time-blocker, you’ll meet up with two more riflemen and a tank. We’d recommend that you do this time-blocker second, so that you’ll have the help of your third hero, who will hopefully have some tank-killing powers. Once this time-blocker has been destroyed, Bullet will appear in the time stream, and the mission will end.

"Past don't look so bad from where I'm sittin', space man."


1 - Starting Point


2 - Time Blockers


3 - Ammo Trucks


Primary Objectives (1000 prestige points)
  • Defeat and interrogate the Red Sun. (250)
  • Destroy the two time-blocking devices. (750)

Secondary Objectives (500 prestige points)
  • Destroy the three ammo trucks. (500)

Enemies (999 prestige)
  • Unlimited fire elementals (15 each)
  • 14 Nazi riflemen (350)
  • 3 Red Suns (375)
  • 1 tank (175)

New Heroes
  • Tricolour

Walkthrough
Introduction
Notes
Missions
Things That Go Bump
Chaos in Cuba
Soviet Sorceress 1
Soviet Sorceress 2
Cauldron Brews Evil
The Ice-Man Cometh
A Time of War
The Voice of Doom
Red Sun Rising
Red Sunset
To Rescue a Hero
Strikes the Kill-a-Rilla
Sky King's Moment
Der Alchemiss
Beat the Clock
Peril and Paradox
Mind of the Mad-Man
Enter Entropy
Devastation Duet
Burning of Patriot City
Holes in the Stream
Entropy over Time
Sacrifice of a Hero
 
 
      Copyright ©2000-2009, GameBanshee.com