Register Lost Password?  Cookie?
  The time now is 04:11 PM GMT -6.  
Banshee Network
 
FF vs. the Third Reich
Game Information
Recent News
Walkthrough
Character Information
Heroes
Foes
Minions
Custom Attributes
Custom Powers
Game Resources
Downloads
Comics
Screenshots
FFvsTR Interview
FFvsTR Review
FFvsTR Forum
Freedom Products
Buy FFvsTR!
Buy Freedm Force! (PC)
Buy Freedm Force! (Mac)
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Mind of the Mad-Man!


Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
Recommended Heroes
  1. Minuteman
  2. Green Genie
  3. Tombstone
  4. El Diablo

Mission Overview

“Blitzkrieg has taken our city away from us. He has taken our very existence. But now it is time to bring the fight to him.”

You’ll start out at the entrance to Blitzkrieg’s lair (#1). Despite what the main objective says, you won’t actually find Blitzkrieg during this mission. Instead, you’ll be hunting for Time Master (#2). Along the way you’ll encounter Nazi gunners, major and minor eyes of the reich, and hypnospheres (#3).

Eyes of the reich are vulnerable to electrical damage, so Green Genie and Tombstone should make short work of them, especially since Green Genie can attack them through the walls. The hypnospheres are a little more problematical. Every time a hero walks through one, he or she will become hypnotized and start attacking the rest of your party.

We’ve heard people suggest that flying through the spheres will bypass the hypnotism effect, but that didn’t really work for us. So we’d recommend you just have a hero walk through them, try to avoid as much damage as possible, and then flip the nearby switch (#4) to turn off the sphere. Spheres will re-activate after a short delay, but the hypnosis effect should run out first, and so the hypnotized hero should be able to move safely to the switch after being caught in the sphere.

Note: The best character for moving through the hypnospheres is Green Genie. That’s because she’ll usually transform the other heroes rather than damage them.

When you reach the room with Time Master, you’ll learn that Blitzkrieg has set a trap for you. All of your heroes will appear in the room, and the doors will close behind them. Then each of the four time gates in the room will start producing enemies -- primarily minor eyes of the reich and Nazi grenadiers -- and you’ll just have to hang on. Shortly, Alchemiss will tell you that she can get you out of the trap if you survive for another minute, and once you’ve done that the mission will end.


1 - Starting Point


2 - Time Master


3 - Hypnospheres


4 - Switches


Primary Objectives (1750 prestige points)
  • Find Blitzkrieg! (1000)
  • Stay alive for one minute. (750)

Secondary Objectives (0 prestige points)
  • None

Enemies (999 prestige points)
  • 1 major eye of the reich (85)
  • About 10 minor eyes of the reich (60 each)
  • About 4 Nazi generals (50 each)
  • About 6 Nazi grenadiers (30 each)
  • 10 Nazi gunners (300)
  • 1 Nazi rifleman (25)

New Heroes
  • None

Walkthrough
Introduction
Notes
Missions
Things That Go Bump
Chaos in Cuba
Soviet Sorceress 1
Soviet Sorceress 2
Cauldron Brews Evil
The Ice-Man Cometh
A Time of War
The Voice of Doom
Red Sun Rising
Red Sunset
To Rescue a Hero
Strikes the Kill-a-Rilla
Sky King's Moment
Der Alchemiss
Beat the Clock
Peril and Paradox
Mind of the Mad-Man
Enter Entropy
Devastation Duet
Burning of Patriot City
Holes in the Stream
Entropy over Time
Sacrifice of a Hero
 
 
      Copyright ©2000-2007, GameBanshee.com