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Unarmed
Unarmed
The skill of punching and kicking. Very few weapons will also use this skill (the armed version of Unarmed), like Brass Knuckles. You must not have an active item in one of your slots to use this skill to its full ability, however. ITEM1 is for punch attacks. ITEM2 covers using your feet (don’t ask, it involves some weird yoga practice.) Your character starts by just being able to punch or kick, but there are more unarmed techniques than that. As your character’s characteristics improve, the type of unarmed attack will change. These improvements are automatic, as long as the requirements are met. There are two different modes for each type of attack. Right-click on the Punch or Kick button to change the mode from primary to secondary. The Unarmed skill is automatically used when you attack.


Primary Punch Attacks

Strong Punch
Effects: +3 damage
AP Cost: 3
Requires: Unarmed 55%, Agility 6

Hammer Punch
Effects: +5 damage, +5% critical chance
AP Cost: 3
Requires: Unarmed 75%, Agility 6, Strength 5, Level 6

Haymaker
Effects: +7 damage, +15% critical
AP Cost: 3
Requires: Unarmed 100%, Agility 7, Strength 5, Level 9


Secondary Punch Attacks

Jab
Effects: +5 damage, +5% critical
AP Cost: 6
Requires: Unarmed 75%, Agility 7, Strength 5, Level 5

Palm Strike
Effects: +7 damage, +20% critical, armor piercing
AP Cost: 6
Requires: Unarmed 115%, Agility 7, Strength 5, Level 12

Piercing Strike
Effects: +10 damage, +40% critical, armor piercing
AP Cost: 8
Requires: Unarmed 130%, Agility 7, Strength 5, Level 16


Primary Kick Attacks

Strong Kick
Effects: +5 damage
AP Cost: 4
Requires: Unarmed 40%, Agility 6

Snap Kick
Effects: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6

Power Kick
Effects: +9 damage, +5% critical
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 6, Level 9


Secondary Kick Attacks

Hip Kick
Effects: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6

Hook Kick
Effects: +9 damage, +10% critical, armor piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6, Level 12

Piercing Kick
Effects: +12 damage, +50% critical, armor piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6, Level 15


Skills
Barter
Big Guns
Doctor
Energy Weapons
First Aid
Gambling
Lockpick
Melee Weapons
Outdoorsman
Repair
Science
Small Guns
Sneak
Speech
Steal
Throwing
Traps
Unarmed
 
 
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