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Fallout 2
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Science
Science
This skill is really used in two different ways. The active use of this skill is mostly used on computers and hi-tech pieces of equipment. This skill is also used passively to determine whether or not your character can understand or notice something scientific. This skill covers all the different types of scientific fields. Using this skill generally takes no game time. This skill often needs to be used before the Repair skill. It will give you a general idea of what is wrong.

Skills
Barter
Big Guns
Doctor
Energy Weapons
First Aid
Gambling
Lockpick
Melee Weapons
Outdoorsman
Repair
Science
Small Guns
Sneak
Speech
Steal
Throwing
Traps
Unarmed
 
 
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