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Talents: Nature
Animal Lore
Talent Group: Special Effective Encumbrance: 0
Category: Nature Talents Upgrade Category: B

Associated Attributes: Cleverness, Courage, Intuition

Description: A basic prerequisite for a successful hunt is, of course, a thorough knowledge of the distribution and behavior of the most common types of animal. Animal lore allows characters to successfully gut animals in order to collect their valuable leather, sinews, and other parts. Many of these items can then be further processed using artisan talents like alchemy, blacksmith, and bowyer.


Plant Lore
Talent Group: Special Effective Encumbrance: 0
Category: Nature Talents Upgrade Category: B

Associated Attributes: Cleverness, Dexterity, Intuition

Description: Those possessing plant lore know not only where they should search for familiar plants, they can also identify unfamiliar ones. The ability to make poisons or medicines from plants is also regulated via the plant lore talent. Many of these plants are used in alchemy as raw materials for brewing rare and valuable potions.


Survival
Talent Group: Special Effective Encumbrance: 0
Category: Nature Talents Upgrade Category: B

Associated Attributes: Agility, Constitution, Intuition

Description: Four-leafed oneberries often grow on the outskirts of forests whereas goldmoon tends to prefer the shady forest interior. Bears are loners, while wolves hunt in packs. Characters with the survival skill are aware of these facts and can quickly get their bearing in the wilderness. Irrespective of their talent value, characters with this talent can quickly find rare plants and usefulk animals because they are displayed on the minimap.


Traps
Talent Group: Special Effective Encumbrance: 0
Category: Nature Talents Upgrade Category: B

Associated Attributes: Cleverness, Dexterity, Strength

Description: This talent involves the clever placing and camouflaging of up to three traps, and it requires particular tools, including appropriately prepared snares or mechanical traps such as the bear trap. The detection of these traps is regulated by perception tests that are modified accordingly and for which, of course, a higher talent prowess value is advantageous. Traps can be either purchased or made using the bowyer and blacksmith talents.