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Combat Talents: Melee (1H)
Axes and Maces
Talent Group: Base Effective Encumbrance: 0 (EC-4)
Upgrade Category: D

Special Attacks Available: Offensive Combat I-III, Defensive Combat I-III, Feint, Mighty Blow, Knock Down, Roundhouse, Strike of Wrath, Master Parry, Wall of Blades, Windmill

Description: This category includes all those one-handed axes, hammers, and maces that do damage primarily through weighty impact. All of these weapons are particularly well-suited to crushing armor and breaking bones. The maximum length of such weapons is around one pace, and the maximum weight around three greatpounds. Anything above that is a two-handed weapon.


Brawling
Talent Group: Base Effective Encumbrance: 0
Upgrade Category: C

Special Attacks Available: Offensive Combat I-III, Defensive Combat I-III, Master Parry

Description: This is the skill of defending yourself using swinging blows and punches. In this type of weaponless combat, parrying is replaced by dodging.


Daggers
Talent Group: Base Effective Encumbrance: 0 (EC-1)
Upgrade Category: D

Special Attacks Available: Offensive Combat I-III, Defensive Combat I-III, Feint, Lunge, Stormblade, Mortal Blow, Master Parry, Wall of Blades

Description: This category includes all bladed weapons used almost exclusively for piercing and almost never for parrying, with a maximum total length of half a pace. These weapons run the gamut from simple knives to dirks. Almost all daggers have a straight, double-edged blade.


Fencing Weapons
Talent Group: Special Effective Encumbrance: 0 (EC-1)
Upgrade Category: E

Special Attacks Available: Offensive Combat I-III, Defensive Combat I-III, Feint, Lunge, Stormblade, Mortal Blow, Master Parry, Wall of Blades, Windmill

Description: Fencing weapons are slim weapons of just under a pace long. They are designed almost exclusively for piercing. They often have richly ornate hilt baskets, parrying bars, or intricately turned crossguards. They are elegant and fast and, while they are considered by some to be exceedingly modern, others feel they are foolishly foppish.


Sabers
Talent Group: Base Effective Encumbrance: 0 (EC-2)
Upgrade Category: D

Special Attacks Available: Offensive Combat I-III, Defensive Combat I-III, Feint, Stormblade, Mighty Blow, Knock Down, Roundhouse, Master Parry, Wall of Blades, Windmill

Description: In contrast to swords, sabers are used primarily for slashing and rarely for piercing. Unlike swords, they usually only have a single-edged blade, perhaps with a sharpened tip. This weapon category encompasses everything from short cleavers to elegant cavalry swords.


Swords
Talent Group: Special Effective Encumbrance: 0 (EC-2)
Upgrade Category: E

Special Attacks Available: Offensive Combat I-III, Defensive Combat I-III, Feint, Lunge, Stormblade, Mighty Blow, Knock Down, Roundhouse, Master Parry, Wall of Blades, Windmill

Description: Swords are bladed weapons with a total length of half a pace to one and a quarter pace, at least three-quarters of which is made up of a double-edged blade. While swords are designed for hacking and stabbing, their crossguards also permit more sophisticated defensive moves.