Advertisement

 


Talents: Artisan
Alchemy
Talent Group: Profession Effective Encumbrance: 0
Category: Artisan Talents Upgrade Category: B

Associated Attributes: Cleverness, Courage, Dexterity

Description: Alchemy is an aspect of magic that requires physical skill. Not only is alchemy a rich source of income from alchemists' confederations and magic schools, it's also a challenging and extremely popular pastime for laypersons. This talent enables a wide variety of potions, salves, and other alchemical items to be created from different ingredients -- provided that you have the requisite talent and the right recipes. Items are created above a fixed Talent Prowess value. No tests are rolled. An alchemist's workbench is required to create potions.


Blacksmith
Talent Group: Profession Effective Encumbrance: 0
Category: Artisan Talents Upgrade Category: B

Associated Attributes: Constitution, Dexterity, Strength

Description: Blacksmiths don't just specialize in creating and improving all types of melee and throwing weapons. Instead, a good blacksmith also creates both simple and complex tools. Provided that you have the appropriate talent and recipe and the requisite ingredients, blacksmithing can be used to create improved weapons, whetstones, lockpicks, and even traps. Item creation is based on a fixed Talent Prowess value. No talent test is rolled. An anvil is required to make objects using blacksmithing.


Bowyer
Talent Group: Profession Effective Encumbrance: 0
Category: Artisan Talents Upgrade Category: B

Associated Attributes: Cleverness, Dexterity, Intuition

Description: Bowyers an crossbowyers make missile weapons and are the only people capable of contructing tension-based range weapons and the associated projectiles -- provided that they have the requisite talent and ingredients and the correct recipes. Item creation is based on a fixed Talent Prowess value. No talent test is rolled. A workbench is required to make these objects.


Disarm Traps
Talent Group: Special Effective Encumbrance: 0
Category: Artisan Talents Upgrade Category: B

Associated Attributes: Dexterity, Dexterity, Intuition

Description: Whether in the form of spear traps, booby-trapped crates, or poisoned door locks, traps can make a hero's life difficult. It is therefore advantageous to know how to disarm them in order to avoid their treacherous effects. Disarming traps does not require any tools.


Pick Locks
Talent Group: Special Effective Encumbrance: 0
Category: Artisan Talents Upgrade Category: B

Associated Attributes: Dexterity, Dexterity, Intuition

Description: This is the mainstay of the burglar's craft. To open a lock without the right key, a character will usually need an appropriate tool, such as a lockpick, hair pin, or small knife. Picking a lock that has been combined with a trap will not cause the trap to be triggered. If the talent test fails, the lockpick or the improvised tool will usually be used up and the character will experience "shaky hands" for five combat rounds. This status effect will make further lock picking attempts more difficult. Hair pins and lockpicks are expended during use and must be activated via the quickslot bar. If no tool is used, the talent test is subject to a handicap of -10.