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Vanarhost Castle
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 - SCOOBY DOO, WHERE ARE YOU?

Vanarhost is a vampire, so of course he lives in a creepy castle with bats flying around everywhere. You won't see anything you haven't fought before at this stage, just skeletons and those undead things that crawl and have a tongue attack kind of like Nightmare's. There are lots of little side paths, but they're all very short. You won't lose track of the way you are suppose to go.


2 - VAMPIRELLA

After a while, you'll trigger a cut scene in which Vanarhost's special lady friend, Sylea, tells you a rambling story that ends with you needing to find a plant called bloodvine that keeps her baser vampire instincts at bay. If you do this, she'll stop blocking your way. The door to her left is blocked, so head down the hall to her right in search of the bloodvine.


3 - BLACKDELVE

At the end of the hall, you'll find an exit that leads up to Blackdelve Reach. You'll be exploring an area you couldn't get to before, so go back to that map.


4 - HARD TIME

When you go back through the prison on your way to take the bloodvine to Sylea, you'll trigger a cut scene. It seems that a gnome named Babik Nurn has been captured by Vanarhost and he wants you to help him escape. You'll need to do this, by the way, because he's the only one available to navigate the ship. First things first, though, take the bloodvine to Sylea.


5 - MEETING OF THE MINDS

To repay you for walking the two blocks to get the bloodvine, Sylea takes you to eavesdrop on a conversation between the orc chief and Vanarhost. Wasn't Pelys (the orc chief) supposed to be on some island? I guess he sailed back to take a quick meeting with Vanarhost. Anyway, the two are allied, but neither likes each other very much. Follow the path around and you will eventually find a door that says up to the castle. I thought we were already in the castle, but whatever. Go through the door to continue on to level two.


6 - BACK TO THE CLINK

After killing Vanarhost and taking the door to the prison on level two, you arrive on level one in the room where you first me Sylea. Head across and into the other room, which is the prison. Babik will tell you to put the key in the lock, but don't go to his cell. The lock is actually in the middle of the room, because otherwise you wouldn't be attacked by more vampires on your way out. Head back to Blackdelve Reach via the path you took to get the bloodvine.

Walkthrough
Act I
Kelethin
Lesser Faydark
Hidden Tunnels 1
Hidden Tunnels 2
Greater Faydark
Orc Cave 1
Orc Cave 2
Orc Cave 3
Forest Ruins
Faydark Ruins 1
Faydark Ruins 2
Act II
Blackdelve Reach
Anthill 1
Anthill 2
Lava Fields
Caverns of the Fallen 1
Caverns of the Fallen 2
Vanarhost's Castle 1
Vanarhost's Castle 2
Vanarhost's Castle Dngns
Act III
Water's Edge Cave
Mermaid Island
Western Island
Underwater Cave
Ashen Plain
Mormaz Temple
Sealed Temple
Tower of Clouds
The Frozen Sea
Bronzeholt
The Depths
Ocean Caves
Act IV
Khathuun
Arena
Hanging Garden
Plane of Air
Plane of Hate
Cauldron of Souls
Innoruuk's Lair
 
 
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