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Orc Cave - Level Three
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 - CROSSROADS

Close to the entry area, you'll see that the path branches off to the left and right. There are orcs and loot in the alcoves down these paths, but the main path goes straight ahead to a portal.


2 - GROFF

Moving past the portal, you'll trigger a cut scene where the level boss, Groff Dunhammer and a couple of his lackeys step up to take you on. This fight isn't that hard, especially if you can keep the lackeys in a group and use an area of effect spell. I used disease bolt so I could snipe them with arrows when the disease forced them out of their block position. This strategy worked on Groff until I ran out of arrows, but he's another boss who can't hurt you while you're blocking. If you're patient, you can stand there blocking until his programming forces him to go back to his patrol route and hit him in the back when he turns around.


3 - GATE SWITCH

When you've beaten Groff and his minions, turn the wheel behind them to open the gates. You're told to return to Greater Faydark at this point and you can use the portal to do so.

Walkthrough
Act I
Kelethin
Lesser Faydark
Hidden Tunnels 1
Hidden Tunnels 2
Greater Faydark
Orc Cave 1
Orc Cave 2
Orc Cave 3
Forest Ruins
Faydark Ruins 1
Faydark Ruins 2
Act II
Blackdelve Reach
Anthill 1
Anthill 2
Lava Fields
Caverns of the Fallen 1
Caverns of the Fallen 2
Vanarhost's Castle 1
Vanarhost's Castle 2
Vanarhost's Castle Dngns
Act III
Water's Edge Cave
Mermaid Island
Western Island
Underwater Cave
Ashen Plain
Mormaz Temple
Sealed Temple
Tower of Clouds
The Frozen Sea
Bronzeholt
The Depths
Ocean Caves
Act IV
Khathuun
Arena
Hanging Garden
Plane of Air
Plane of Hate
Cauldron of Souls
Innoruuk's Lair
 
 
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