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Attributes: Strength
Strength: Used to calculate the chance to hit with melee and throwing weapons. Increases the damage value of melee attacks. Also determines the distance a grenade can be thrown.

Rank Maximums (for Strength and associated skills)
9 Maximum for Elves and Humans
12 Maximum for Dwarves and Orks
15 Maximum for Trolls


Associated Skills


Close Combat: Main component used to calculate the chance to hit a target with melee weapons and unarmed combat, including cyberweapons such as Hand Razors and Spurs.

Rank Unlocked Abilities
3 Additional weapon slot (if not yet unlocked).
4 Overwatch: Gives an automatic attack against an enemy if they come into range.
6 Defense Bonus: Gives a defense bonus to all non-magical ranged attacks made at close range.



Melee Weapons: Increases the chance of scoring a critical hit when using melee weapons to attack.

Rank Unlocked Abilities
1 Thrust: Increases HP damage by 2 but reduces to-hit chance by 10%. Pierces up to 2 armor.
2 Critical damage percentage becomes visible.
3 Pommel Strike: Deals 1 AP damage but 0 HP damage.
5 Cleave: Attacks multiple targets in range.
8 Disarm: Forces target to drop weapon on a critical hit.



Throwing Weapons: Main component used to calculate the chance to hit with thrown blades, as well as target areas with hand grenades.

Rank Unlocked Abilities
2 Aimed Throw: Increases to-hit chance with thrown blades by 15% (cooldown: 3).
3 Bladed Distraction: Deals 1 AP damage but -3 HP damage (cooldown: 2).
4 Pinning Hit: Prevents target from moving for 2 turns, with -2 HP damage and +4 armor piercing (cooldown: 2).
5 Cost of grenade use reduced to 1 AP.
6 Spread Throw: Throws blades in an arc to hit adjacent targets (cooldown: 1).



Unarmed: Increases the chance of scoring a critical hit when using unarmed attacks.

Rank Unlocked Abilities
2 Critical damage percentage becomes visible.
4 Roundhouse Kick: Attacks multiple targets in range.
5 Rip Armor: Strips 2 armor and deals 1 AP damage, but with -5% to-hit chance (cooldown: 2).
8 Disarm: Forces target to drop weapon.