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Attributes: Intelligence
Intelligence: Used in Decking and Rigging to calculate the chance to hit with computer programs. Also used to calculate the chance to be hit by enemy programs in the Matrix.

Rank Maximums (for Intelligence and associated skills)
6 Maximum for Trolls
8 Maximum for Orks
9 Maximum for Dwarves, Elves and Humans


Associated Skills


Biotech: Grants a bonus to HP recovered when using a Medikit.

Rank Unlocked Abilities
2 Enemy HP becomes visible.



Decking: Required for using a cyberdeck to access the Matrix. Main component to calculate the chance to hit enemy intrusion countermeasures and deckers in the Matrix.

Rank Unlocked Abilities
1 Allows use of the Sony CTY-360.
2 Mark Target I: Increases your chance to hit enemies by 10%.
3 Allows use of the Renraku Kraftwork-1.
4 Mark Target II: Increases your chance to hit enemies by 15%.
5 Allows use of the Fuchi VirtuaX.
6 Mark Target III: Increases your chance to hit enemies by 20%.
7 Allows use of the Fairlight Excalibur.



ESP Control: Increases the effectiveness of a Decker's Expert Systems Programs in the Matrix.



Drone Control: Allows Riggers to access more advanced drones.

Rank Unlocked Abilities
1 Allows use of Class C drones.
3 Allows use of Class B drones.
4 Allows two drones to be equipped at once.
5 Allows use of Class A drones.
7 Allows use of Class S drones.



Drone Combat: Adds bonuses to a Rigger's drones.

Rank Unlocked Abilities
1 Drone Armor I: Drones receive +1 armor.
2 Drone Accuracy I: Drones receive +5% chance to hit.
3 Drone Dodge I: Drones receive +1 dodge.
4 Drone Damage I: Drones deal +2 HP damage.
5 Drone Armor II: Drones receive +2 armor.
6 Drone AP I: Drones receive +1 AP.
7 Drone Accuracy II: Drones receive +10% chance to hit. Drone Damage II: Drones deal +4 HP damage.
4 Drone Dodge II: Drones receive +2 dodge.
6 Drone AP II: Drones receive +2 AP.