This is the measure of how much a character can carry and how much damage he can do
in a fight. It is the prime requisite for fighters.
This is the measure of how much a character can ultimately memorize. It is the prime
requisite for magic users.
This is the measure of a character's ability to understand the ways of the world
and interact with it. It is the prime requisite for clerics. Clerics gain additional
spells if their wisdom is 13 or higher.
This is the measure of the manual dexterity and agility of a character. It is the
prime requisite for thieves. Each point of dexterity over 14 subtracts 1 from the
This is the measure of the overall health of a character. If the character's
constitution is over 14, then he receives a bonus to his hit point gain each time
he levels. Fighters appear to gain 1 bonus hit point for each point of constitution
over 14, while for other classes the bonus is capped at 2.
This is the measure of how well a character interacts with other characters.