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Most Recent Planescape: Torment News

Colin McComb Interview, Part 3 - Matt Chat

Posted by ValH at 12:20 pm on 01.19.2020 (6 months ago)

The third and final installment of Matt Barton’s interview with Colin McComb is primarily focused on inXile Entertainment’s To...

Colin McComb Interview, Part 2 - Matt Chat

Posted by ValH at 11:44 am on 01.6.2020 (6 months ago)

Last week, we got a chance to check out the introductory part of Matt Barton’s chat with Colin McComb that was focused on McComb...

Colin McComb Interview - Matt Chat

Posted by ValH at 10:26 am on 12.30.2019 (6 months ago)

Colin McComb, a prominent game designer who worked on a number of high-profile pen and paper RPG settings including Planescape and...

George Ziets Interview, Part 4 - Matt Chat

Posted by ValH at 11:49 am on 12.2.2019 (7 months ago)

The latest episode of Matt Barton's Matt Chat show features the fourth part of Matt's interview with George Ziets. This time aroun...

George Ziets Interview - Matt Chat

Posted by ValH at 10:11 am on 11.4.2019 (8 months ago)

During the previous episode of Matt Barton's Matt Chat show we got a sneak peek of Matt's interview with George Ziets, a video gam...

A History of Isometric CRPGs Video Series

Posted by BuckGB at 4:20 pm on 06.2.2019 (1 year ago)

We've stumbled upon a new "A History of Isometric CRPGs" video series on YouTube, which currently offers seven installments that f...

Infinity Engine Titles and Neverwinter Nights Headed to Consoles

Posted by BuckGB at 4:04 am on 02.8.2019 (1 year ago)

In an interesting turn of events, Skybound Games and Beamdog have announced a collaboration to bring the Infinity Engine Enhanced ...

GB Feature: Planescape: Torment Subsite Overhaul

Posted by BuckGB at 4:58 pm on 12.23.2018 (1 year ago)

Just as we did with our Baldur's Gate subsite when Beamdog introduced their first Enhanced Edition release, we've overhauled our P...

The Not-Quite-Making of Baldur's Gate III and Chris Avellone Interview

Posted by ValH at 11:40 am on 11.12.2018 (1 year ago)

With a fresh batch of rumors about a possible Baldur's Gate sequel swirling around, the folks over at PCGamesN have reached out to...

Colin McComb Interview

Posted by ValH at 10:39 am on 10.27.2018 (1 year ago)

Colin McComb, a veteran video game writer and RPG designer who worked on Dungeons & Dragons, Fallout 2, and Torment: Tides of ...

Pillars of Eternity and the Infinity Engine Era of RPGs Shacknews Mega-feature

Posted by ValH at 10:17 am on 10.6.2018 (1 year ago)

If you feel nostalgic for Interplay's Infinity Engine RPGs, or alternatively if you've enjoyed Obsidian Entertainment's Infinity E...

Developers on Writing and Designing RPG Characters

Posted by ValH at 9:21 am on 07.21.2018 (1 year ago)

In order to try and figure out how one can go about creating compelling video game characters, the team over at Gamasutra reached ...

Josh Sawyer Video Interview

Posted by ValH at 9:09 am on 06.27.2018 (2 years ago)

Having started his game-making career at Black Isle Studios in 1999, by now Josh Sawyer is one of the more recognizable names in t...

Chris Avellone Interview

Posted by ValH at 9:40 am on 04.30.2018 (2 years ago)

After roughly two years of correspondence, the long-awaited RPG Codex interview with Chris Avellone is finally here, or at least a...

The Best and Worst Boss Fights in PC Gaming

Posted by ValH at 10:16 am on 04.13.2018 (2 years ago)

Boss fights are not a thing exclusive to RPGs, but reading this list of great and awful boss fights brought to us by PC Gamer's ed...

The Five Best Years in PC Gaming History

Posted by BuckGB at 4:33 pm on 04.1.2018 (2 years ago)

PC Gamer has listed what they feel are the "top 5" best years for PC gaming, and while I don't think they go back far enough (1985...

Good Side Quest Design - Rules and Examples

Posted by ValH at 10:30 am on 02.27.2018 (2 years ago)

Side quests are a pretty important part of roleplaying games. Depending on how well they're designed, side quests can make any gam...

The Best Low-stakes RPG Quests

Posted by ValH at 12:08 pm on 02.4.2018 (2 years ago)

RPGs are not always about saving the world or making tough decisions with long-reaching implications. Sometimes they're simply abo...

RPG Design Interview With Vince D. Weller and Mark Yohalem

Posted by ValH at 11:17 am on 02.4.2018 (2 years ago)

Iron Tower Studio's Vince D. Weller and Wormwood Studios' Mark Yohalem talk about the ins and outs of RPG design with Chris Picone...

Beamdog Is Not Currently Working on a Planescape Game

Posted by ValH at 12:59 pm on 11.17.2017 (2 years ago)

The recent “Next Level” video dedicated to the Enhanced Edition artisans at Beamdog had a few frames of Planescape-themed conc...


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