Might & Magic X: Legacy Previews

We have rounded up a couple of previews that have been released for the recently announced Might & Magic X: Legacy, an old-school new chapter in the venerable franchise, developed by Limbic Entertainment.

Strategy Informer:
For one, towns are once again static pictures of people at the location which have basic dialog options. Clicking on, say, the local alcemist brings up a rumor she heard (more or less a tooltip in the game I played), while another option opened up a basic trade screen for potions.

Leaving the town places the player on what is essentially a giant square-grid map in which players move and turn step by step through the wilderness. If the player get too close to enemies, they become locked in combat.

From there, the player's four man party can engage the enemy or enemies with melee or ranged combat, cast spells, use items or take a defensive stance. Combat is simple unless multiple enemy types are in combat, when it becomes important to close in quickly to prevent ranged units from allowing melee units to move in and engage.

Polygon:
According to Le Breton, the word "legacy" in the title is meant to signal that intention to fans of the franchise, which consisted of traditional turn-based RPGs. Might and Magic X Legacy is being designed in that vein. You move through the world one pace at a time, and with each step, something may or may not happen an enemy might attack, or a character might give you a quest. Everything takes place from a first-person view.

Of course, you're not alone: You control a four-member party chosen from 12 typical fantasy classes like elves, dwarves, orcs and mages, and you can switch between them on the fly even within a turn to attack foes in multiple ways. The first time Le Breton came across a group of enemies in the world, he started off by hurling a few fireballs from his mage. Then he crept closer to the group so his dwarf, a melee-focused character, could hit them directly. Then he finished them off with a lightning bolt from the mage. Combat offers experience so you can level up, which unlocks skill points that can be spent on class upgrades.

Dungeons are also available to explore, and Le Breton estimated that Might and Magic X Legacy will take about 25 hours to complete. The game world itself is a setting that's new to the original series: the planet of Ashan.