Dungeon Siege - The Kingdom of Ehb
Only three hundred years old, the Kingdom of Ehb is one of the youngest states bordering the Plain of Tears. First settled as a trading outpost on the fringes of the Empire of Stars, Ehb later achieved temporary status as a military protectorate and province when the Seck and 10th Legion migrated westward. After the catastrophic War of Legions led to the collapse of the Empire, the stunned province of Ehb was set on an irrevocable course toward independence and kingship. Protected by a ring of superb fortifications and heir to the 10th Legion-arguably one of the best trained armies in the world-the Kingdom of Ehb has, so far, been shielded from the raids and invasions that have devastated many of its neighboring states on the Plain.
Within Ehb's borders, there is an astonishing diversity in geography and cultures. Most inhabitants worship Azunai, an ancient god of the pre-Imperial Agallan Peaks. Dwarves and men live together in harmony and bow to the same king. Sorcerers are also more accepted than in other countries, thanks in large part to the efforts of Merik, Grand Mage and Warden of Shadows of the 10th Legion. And in the heart of the kingdom, a strange and often contrary race called the Droog is allowed a degree of autonomy, despite its sometimes troublesome alliances.
It is a country in search of an identity, caught between the glories of a fallen past and the potential for an even greater future. Despite several crises, Ehb has never fallen to an enemy. But at any time the course of events could turn down a bleaker path.
Legends of Aranna - The Island of Utrae
You've heard stories of great adventures in years gone by, of the heroes who crusaded across the Kingdom of Ehb, battling the stubborn Krug, the poisonous mucosae, and horrifying zombies. You've longed for adventures yourself, while spending your youth sharpening your skills in the quiet little garrison town of Arhok.
Piecing together a strange story from an old tattered journal, you discover that your mother and father were also heroes, known for adventures throughout the continent of Aranna. The journal sends you on a journey to the mysterious Island of Utrae, a place brimming with thousands of years of history. Here you'll encounter strange primordial creatures such as the magically gifted Utraeans, the saurian Zaurask, and the feline Hassat - each of which have long been at each others' throats.
Where will your adventures take you? And where does it begin? As they say, a journey of a thousand miles begins with one step...