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The Toll is Not Enough (Forgrimm)

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Background

Right after the Thalaria docks at the tollgate, the group is split up again. Ardo will be busy talking to the guards. Notice a shady figure nearby, Merchant Varman. You can talk to him, and get scolded or praised by your companions for giving or withholding information, but it makes no difference to the quest.

Cano and Forgrimm are arguing near the entry to the fort about the best way to gather information. Cano wants to infiltrate with stealth, Forgrimm wants to brute-force his way in, you can opt to accompany either one, which nets you 20AP. This quest description is for Forgrimm's path.


1 - Knock on the Gate

Smash the barrels of Ferdok Ale. Once you've smashed up all five, the main portcullis is raised and 3 tollkeepers run onto the bridge to fight you.


2 - Fight on the Yard

Head Tollkeeper Tashman informs you they were informed of your coming, which nets you 30AP. He leaves you to fight four tollkeepers, which isn't too hard except that their numbers are constantly repleneshed. Use one of your party to seal up the three entrance points: a wobble stack of crates, a lockable door and a movable cart.

Defeating all the tollkeepers nets you 30AP. The portcullis out of the yard is then raised and five more tollkeepers run in to fight you.


3 - Ambush

Three tollkeepers run at you while two more lay in wait with bows, behind barricades. It is best to retreat a bit to deal with the three charging you, to then freely circle around and kill the two archers.


4 - Ambush

Tashman escapes again, while two tollkeepers charge with spears.


5 - Ambush

Three tollkeepers shoot at you from behind barricades. The moment you destroy the barricades and engage them three more will run in to aid them.


6 - Ontho Ambush

Ontho attacks you, aided by three archers. He too charges blindly, so retreat a bit to face him freely. The half-ogre has 100VI but is not a tough fight on his own, netting you 10AP. Kill the three archers at your leisure. Defeating the tollkeepers nets you an extra 30AP.


7 - Head Tollkeeper Tashman

He is safe behind a portcullis, and offers to negotiate. Follow him into his obvious trap for 30AP.


8 - It's A Trap!

You are surrounded by archers shooting at you, as well as a siege engine firing enormous bolts. Cano is trapped and unable to help thanks to Forgrimm's big mouth. To help Cano progress, simply stand close in front of each of the archer towers, wait until Tashman shouts aim and then run on to have the siege engine bring down the tower. Bring them all down to have Cano lower the portcullis, destroying the siege engine, netting you 30AP and allowing you onto the second half of The Toll is Not Enough.