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Spellweaver
Race: Elf
Culture: Silvan Elf

The spellweaver is the keeper of Elven magic. She understands better than any other how to use her magic to soothe wild animals and summon them from the deeps of the forests. Like all Elves, spellweavers feel ill at ease in human company.

Starting Attributes
  • Courage: 12
  • Cleverness: 14
  • Intuition: 16
  • Charisma: 14
  • Dexterity: 11
  • Agility: 12
  • Constitution: 11
  • Strength: 10
Base Values
  • Vitality: 22
  • Astral Energy: 36
  • Endurance: 27
  • Resist Magic: 5
Bonuses/Penalties
  • Elven Worldview
  • Rapid AE-Regeneration
  • Lore Bonus
  • Endurance Penalty
Starting Talents
Sneak 1, Willpower 2, Perception 1, Animal Lore 2, Plant Lore 3, Survival 2, Treat Poisons 4, Treat Wounds 5, Arcana Lore 4, Human Nature -2, Fast Talk -2

Starting Combat Talents
Daggers 1, Fencing Weapons 0, Axes and Maces 0, Sabers 0, Brawling 0, Bow 0, Throwing Weapons 0
Starting Spells
Eye of Eagle, Ear of Lynx 1, Fastness of Body 1, Thunderbolt 2, Light in the Darkness 2, Balm of Healing 2, A Helpful Paw 4, Meek You Be 2

Starting Special Abilities
Feint

Starting Equipment
Elven Shirt, Woolen Pants, Elven Boots, Soul Knife, 5x Simple Bandages