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Archer
Race: Middenrealmian
Culture: Middlerealmian

The archer is a ranged fighter trained in the army. She combats opponents from a distance with targeted, accurate shots. She is quick and nimble in her light armor. Her training also provides her with a basic knowledge of archery.

Starting Attributes
  • Courage: 12
  • Cleverness: 11
  • Intuition: 12
  • Charisma: 10
  • Dexterity: 14
  • Agility: 12
  • Constitution: 14
  • Strength: 15
Base Values
  • Vitality: 32
  • Astral Energy: 0
  • Endurance: 31
  • Resist Magic: 3
Bonuses/Penalties
  • Judge Distance: The hero has an uncanny ability to judge distances and is an unparalleled master of ranged combat (+2 to all Ranged Combat Talents).
Starting Talents
Sneak 1, Willpower 2, Perception 2, Survival 2, Streetwise 0, Treat Wounds 2, Human Nature 1, Fast Talk 0, Bowyer 2

Starting Combat Talents
Daggers 2, Axes and Maces 2, Sabers 0, Swords 1, Brawling 3, Crossbow 4, Bow 8, Throwing Weapons 6

Starting Special Abilities
Feint, Aimed Shot, Armor Use I

Starting Equipment
Padded Tunic, Dark Leather Pants, Quality Buckskin Boots, Show Sword, Short Bow, 100x Arrow, 5x Simple Bandages