GameBanshee
 
 

Advertisement

 


Mass Effect Equipment Database: Search Results
Anti-Personnel Rounds I
Type: Ammo Upgrade
Bonus: +15% Damage vs. Organics
 
Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets.


Anti-Personnel Rounds II
Type: Ammo Upgrade
Bonus: +20% Damage vs. Organics
 
Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets.


Anti-Personnel Rounds III
Type: Ammo Upgrade
Bonus: +25% Damage vs. Organics
 
Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets.


Armor Piercing Rounds I
Type: Ammo Upgrade
Bonus: +15% Damage vs. Synthetics
 
Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets.


Armor Piercing Rounds II
Type: Ammo Upgrade
Bonus: +20% Damage vs. Synthetics
 
Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets.


Armor Piercing Rounds III
Type: Ammo Upgrade
Bonus: +25% Damage vs. Synthetics
 
Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets.


Chemical Rounds I
Type: Ammo Upgrade
Bonus: +30% Toxic Damage, 5 Damage/Second For 5 Seconds
 
Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound.


Chemical Rounds II
Type: Ammo Upgrade
Bonus: +35% Toxic Damage, 6 Damage/Second For 5 Seconds
 
Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound.


Chemical Rounds III
Type: Ammo Upgrade
Bonus: +40% Toxic Damage, 7 Damage/Second For 5 Seconds
 
Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound.


Cryo Rounds IV
Type: Ammo Upgrade
Bonus: +10% Shield Bypass, Target -20% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Cryo Rounds V
Type: Ammo Upgrade
Bonus: +14% Shield Bypass, Target -25% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Cryo Rounds VI
Type: Ammo Upgrade
Bonus: +18% Shield Bypass, Target -30% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Cryo Rounds VII
Type: Ammo Upgrade
Bonus: +22% Shield Bypass, Target -35% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Hammerhead Rounds I
Type: Ammo Upgrade
Bonus: +20% Weapons Force
 
Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target.


Hammerhead Rounds II
Type: Ammo Upgrade
Bonus: +25% Weapons Force
 
Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target.



Results 1 - 15 of 54

Equipment

Item Name Search

 

Licenses & Upgrades

 

Aldrin Labs

 

Ariake Technologies

 

Armali Council

 

Armax Arsenal

 

Devlon Industries

 

Elanus Risk Control

 

Elkoss Combine

 

Geth Armory

 

Hahne-Kedar

 

Haliat Armory

 

Kassa Fabrication

 

Rosenkov Materials

 

Serrice Council

 

Sirta Foundation

 

Spectre - Master Gear