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Mass Effect Equipment Database: Search Results
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Anti-Personnel Rounds I |
Type: Ammo Upgrade |
Bonus: +15% Damage vs. Organics |
| Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets. |
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Anti-Personnel Rounds II |
Type: Ammo Upgrade |
Bonus: +20% Damage vs. Organics |
| Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets. |
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Anti-Personnel Rounds III |
Type: Ammo Upgrade |
Bonus: +25% Damage vs. Organics |
| Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets. |
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Armor Piercing Rounds I |
Type: Ammo Upgrade |
Bonus: +15% Damage vs. Synthetics |
| Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets. |
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Armor Piercing Rounds II |
Type: Ammo Upgrade |
Bonus: +20% Damage vs. Synthetics |
| Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets. |
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Armor Piercing Rounds III |
Type: Ammo Upgrade |
Bonus: +25% Damage vs. Synthetics |
| Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets. |
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Chemical Rounds I |
Type: Ammo Upgrade |
Bonus: +30% Toxic Damage, 5 Damage/Second For 5 Seconds |
| Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound. |
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Chemical Rounds II |
Type: Ammo Upgrade |
Bonus: +35% Toxic Damage, 6 Damage/Second For 5 Seconds |
| Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound. |
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Chemical Rounds III |
Type: Ammo Upgrade |
Bonus: +40% Toxic Damage, 7 Damage/Second For 5 Seconds |
| Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound. |
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Cryo Rounds IV |
Type: Ammo Upgrade |
Bonus: +10% Shield Bypass, Target -20% Max Accuracy |
| Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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Cryo Rounds V |
Type: Ammo Upgrade |
Bonus: +14% Shield Bypass, Target -25% Max Accuracy |
| Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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Cryo Rounds VI |
Type: Ammo Upgrade |
Bonus: +18% Shield Bypass, Target -30% Max Accuracy |
| Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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Cryo Rounds VII |
Type: Ammo Upgrade |
Bonus: +22% Shield Bypass, Target -35% Max Accuracy |
| Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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Hammerhead Rounds I |
Type: Ammo Upgrade |
Bonus: +20% Weapons Force |
| Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target. |
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Hammerhead Rounds II |
Type: Ammo Upgrade |
Bonus: +25% Weapons Force |
| Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target. |
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Results 1 - 15 of 54
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