Health is the ability to resist pain and withstand injuries. Character class and Vitality affects the number of Health points gained at first and subsequent character levels.
Energy is the ability to act. Strenuous activity such as special attacks and spellcasting consume energy and running out of energy prevents these actions. Willpower affects the number of energy points gained at first and subsequent character levels.
Description: Strength is the physical prowess and strength of the character. It increases your Attack Power and carrying capacity.
Effects: +1 Attack Power per +2 Strength, +3.0 kg Max Load per +1 Strength (Max Load is 15 kg prior to Strength calculation)
Description: Dexterity is the ability to move quickly and perform maneuvers that demand accuracy and a keen eye. Accuracy, Evasion, and two resistances are based on a character's Dexterity.
Effects: +1 Accuracy per +1 Dexterity, +2 Evasion per +1 Dexterity above 12, +1 Resist Fire/Shock per +1 Dexterity between 10 and 12, +3 Resist Fire/Shock per +1 Dexterity between 13 and 16, and +4-5 Resist Fire/Shock per +1 Dexterity at 17 and beyond
Description: Vitality represents the overall health and stamina of your character. It affects the amount of Health points gained at first and subsequent levels and helps get rid of harmful conditions.
Effects: +2.5 Health (rounded down), reduces Disease and Poison condition durations, +1 Resist Cold/Poison per +1 Vitality between 10 and 12, +3 Resist Cold/Poison per +1 Vitality between 13 and 16, and +4-5 Resist Cold/Poison per +1 Vitality at 17 and beyond
Description: Willpower is the force of the mind and the ability to manipulate arcane powers. It affects the amount of Energy points gained at first and subsequent levels.
Effects: +2.5 Energy (rounded down) per +1 Willpower
Description: Attack Power represents the damage output of the character's physical attack. Attack Power is based on Strength, skills and equipped weapon.
Description: Accuracy affects character's chance of hitting a target in melee combat. Accuracy is determined by Dexterity, skills and equipped weapon.
Description: Protection is the combined Protection value of all equipped armor, clothes and other defensive gear Protection decreases physical damage of attacks against the character.
Description: Evasion affects the character's chance of evading physical attacks. The damage from an evaded attack is completely negated. Evasion is determined by Dexterity, equipped shields and other gear.
Description: Resist Fire lowers the damage of fire, steam and heat based attacks. High Dexterity grants bonuses to your character's fire resistance.
Description: Resist Poison lowers the damage of poisonous attacks High Vitality grants bonuses to your character's poison resistance.
Description: Load affects movement speed and food consumption rate. Party's movement speed depends on the slowest party member. If one or more prisoners are Burdened (yellow bar) movement speed slows down. If one or more prisoners are Overloaded (red bar) you can't move.