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Fallout 2
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Healing Rate
Healing Rate
This stat determines the number of Hit Points healed when your character rests or travels. When your character rests, and can catch his wind, the current HP total will be increased by the Healing Rate every couple of hours. It is only effective when the character rests or travels. When travelling, healing is slower than while resting, too, but that usually doesn’t matter since more time is spent travelling than resting overnight.

Derived Statistics
Action Points
Armor Class
Carry Weight
Critical Chance
Damage Resistance
Healing Rate
Hit Points
Melee Damage
Poison Resistance
Radiation Resistance
Sequence
 
 
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