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Fallout 2
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Action Points
Action Points
This is number of actions your character can take during a single turn of combat. Individual actions have different AP costs. You can only perform an action if you have enough AP to cover the cost. Walking, for example, costs one AP per hex moved. If you have no AP remaining, you cannot move. The AP cost of using an item is listed on the active item button on the interface bar.

Derived Statistics
Action Points
Armor Class
Carry Weight
Critical Chance
Damage Resistance
Healing Rate
Hit Points
Melee Damage
Poison Resistance
Radiation Resistance
Sequence
 
 
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