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Special Abilities (Melee): Offensive Combat Line
Offensive Combat I
Effect: +2 AV Endurance Cost: 2 EP per attack
Requires: Base AV 7 Leveling Points: 100

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: The outcome of a battle often depends on the combatants' choice of tactics. A hero who adopts an offensive combat style will try to pound his opponent into submission by landing as many blows as possible within a short period of time. Selecting Offensive Combat I will give your hero a bonus to its Attack Value (AV). An aggressive fighting style is strenuous and each attack will cost endurance points. It is not possible to activate a defensive stance simultaneously.



Offensive Combat II
Effect: +4 AV Endurance Cost: 4 EP per attack
Requires: Base AV 8, Offensive Combat I Leveling Points: 200

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: A hero who adopts an offensive combat style will try to pound his opponent into submission by landing as many blows as possible within a short period of time. Selecting Offensive Combat II will give your hero a bonus to its Attack Value (AV). An aggressive fighting style is strenuous and each attack will cost endurance points. It is not possible to activate a defensive stance simultaneously.



Offensive Combat III
Effect: +6 AV Endurance Cost: 6 EP per attack
Requires: Base AV 9, Offensive Combat II Leveling Points: 300

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: A hero who adopts an offensive combat style will try to pound his opponent into submission by landing as many blows as possible within a short period of time. Selecting Offensive Combat III will give your hero a bonus to its Attack Value (AV). An aggressive fighting style is strenuous and each attack will cost endurance points. It is not possible to activate a defensive stance simultaneously.