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Special Abilities (Melee): Special
Bleeding
Effect: Ignore AR, attack can not be parried, causes bleeding wound for 3 rounds, which causes (level/2) DP (min 1 DP) Endurance Cost: 20 EP
Requires: Nothing Leveling Points: 200

Usable Weapon Talents: Daggers, Fencing Weapons

Description: Heroes equipped with thrusting weapons, such as knives, daggers and rapiers, can inflict vicious wounds to their enemies by attacking weak spots in their opponent's armor. These wounds will continue to bleed and cause further damage each round.



Frenzy
Effect: Every 2 rounds for 10 rounds AT +1, DP +1 and PA -1 Endurance Cost: 10 EP and 5 EP every 2 rounds
Requires: Nothing Leveling Points: 50

Usable Weapon Talents: Axes and Maces, Sabers, Swords, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: The hero is overcome by a wild frenzy, increasing the force of his/her attacks while diminshing his capacity to dodge or parry counterattacks.



Taunt
Effect: Taunter attracts opponent's attention Endurance Cost: 10 EP
Requires: Nothing Leveling Points: 100

Usable Weapon Talents: Axes and Maces, Sabers, Swords, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: The hero tries to attract an opponent's attention by launching a tirade of insults and taunts in his direction. If successful, the opponent will abandon his current target and turn to attack the hero.