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Feats - Page Two
Greater Weapon Focus (Axe)

Prerequisite(s): Fighter Level 8, Weapon Focus (Axe)

Infers an additional +1 bonus on attack rolls with axe and pick weapons including the Battleaxe, Dwarven Waraxe, Greataxe, Handaxe, Kama, Light Pick, Heavy Pick, Orc Double Axe, Sickle, and Dwarven Urgrosh.


Greater Weapon Focus (Blunt)

Prerequisite(s): Fighter Level 8, Weapon Focus (Blunt)

Infers an additional +1 bonus on attack rolls with bludgeoning weapons including the Club, Dire Flail, Gnome Hooked Hammer, Greatclub, Heavy Flail, Heavy Mace, Light Hammer, Light Mace, Nunchaku, Quarterstaff, and Warhammer.


Greater Weapon Focus (Bow)

Prerequisite(s): Fighter Level 8, Weapon Focus (Bow)

Infers an additional +1 bonus on attack rolls with the Shortbow and Longbow.


Greater Weapon Focus (Crossbow)

Prerequisite(s): Fighter Level 8, Weapon Focus (Crossbow)

Infers an additional +1 bonus on attack rolls with all Crossbow weapons.


Greater Weapon Focus (Heavy Sword)

Prerequisite(s): Fighter Level 8, Weapon Focus (Heavy Sword)

Infers an additional +1 bonus on attack rolls with sword weapons including the Bastard Sword, Falchion, Greatsword, Longsword, Scimitar, and Two Bladed Sword.


Greater Weapon Focus (Light Sword)

Prerequisite(s): Fighter Level 8, Weapon Focus (Light Sword)

Infers an additional +1 bonus on attack rolls with sword weapons including the Dagger, Kukri, Rapier, Sai, and Short Sword.


Greater Weapon Focus (Polearm)

Prerequisite(s): Fighter Level 8, Weapon Focus (Polearm)

Infers an additional +1 bonus on attack rolls with polearm weapons including the Glaive, Guisarme, Halberd, Lance, Longspear, Ranseur, Shortspear, Spear, and Trident.


Greater Weapon Focus (Thrown)

Prerequisite(s): Fighter Level 8, Weapon Focus (Thrown)

Infers an additional +1 bonus on attack rolls with thrown weapons including the Dart, Javelin, Shuriken, Sling, and Throwing Axe.


Greater Weapon Specialization (Axe)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Axe)

Infers an additional +2 bonus on damage rolls with axe and pick weapons including the Battleaxe, Dwarven Waraxe, Greataxe, Handaxe, Kama, Light Pick, Heavy Pick, Orc Double Axe, Sickle, and Dwarven Urgrosh.


Greater Weapon Specialization (Blunt)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Blunt)

Infers an additional +2 bonus on damage rolls with bludgeoning weapons including the Club, Dire Flail, Gnome Hooked Hammer, Greatclub, Heavy Flail, Heavy Mace, Light Hammer, Light Mace, Nunchaku, Quarterstaff, and Warhammer.


Greater Weapon Specialization (Bow)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Bow)

Infers an additional +2 bonus on damage rolls with the Shortbow and Longbow.


Greater Weapon Specialization (Crossbow)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Crossbow)

Infers an additional +2 bonus on damage rolls with all Crossbow weapons.


Greater Weapon Specialization (Heavy Sword)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Heavy Sword)

Infers an additional +2 bonus on damage rolls with sword weapons including the Bastard Sword, Falchion, Greatsword, Longsword, Scimitar, and Two Bladed Sword.


Greater Weapon Specialization (Light Sword)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Light Sword)

Infers an additional +2 bonus on damage rolls with sword weapons including the Dagger, Kukri, Rapier, Sai, and Short Sword.


Greater Weapon Specialization (Polearm)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Polearm)

Infers an additional +2 bonus on damage rolls with polearm weapons including the Glaive, Guisarme, Halberd, Lance, Longspear, Ranseur, Shortspear, Spear, and Trident.


Greater Weapon Specialization (Thrown)

Prerequisite(s): Fighter Level 12, Greater Weapon Focus (Thrown)

Infers an additional +2 bonus on damage rolls with thrown weapons including the Dart, Javelin, Shuriken, Sling, and Throwing Axe.


Improved Bull Rush

Prerequisite(s): Power Attack

Infers a +4 bonus on bull rush attempts and removes the opponent's attack of opportunity.


Improved Critical

Prerequisite(s): Base Attack Bonus +8

Doubles the threat range of any weapon.


Improved Feint

Prerequisite(s): Combat Expertise

Feint in combat as a standard action instead of a full-round action.


Improved Initiative

Prerequisite(s): None

Infers a +4 bonus to all Initiative checks.


Improved Precise Shot

Prerequisite(s): Minimum Dexterity 19, Base Attack Bonus +11, Precise Shot

Allows the character to ignore any concealment penalties from anything less than total concealment.


Improved Turning

Prerequisite(s): Ability to turn or rebuke undead

Infers a +1 bonus to character level as it applies to turning undead.


Improved Two-Weapon Fighting

Prerequisite(s): Minimum Dexterity 17, Base Attack Bonus +6, Two-Weapon Fighting

Grants the character a second off-hand attack.


Improved Unarmed Strike

Prerequisite(s): None

The character is considered armed even when unarmed, so that an unarmed attack does not provoke an attack of opportunity.